0.8.1+1.21.8

Changelog

  • Chain Drive:
    • A new way to transfer kinetic energy.
    • Can be placed like Axles, facing different axis.
    • You can connect it with other Chain Drives by clicking them with Iron Chain (one click to select first, other to second).
    • It requires 2 Iron Chains per block of distance.
    • Max distance it can connect is 32 blocks. Additionally angle between first and second Chain Drive needs to be lower than 33 degrees.
    • When broken it will drop used Chains.
    • Crafted with 4 Wooden Plates, 2 Axles, 2 Iron Chains and a Steel Gear.
  • Added Chain Lift:
    • A new vehicle type.
    • It travels on Chains connected via Chain Drives. moving only when chain does.
    • Can capture entities similar to Minecarts, through allows to capture more types (including non-living ones) as long as they are smaller than 2 blocks.
    • Players can also ride it by clicking on it. If other mob is currently on it, it will be dropped.
    • By default, when player rides it, the direction it goes depends on player's facing direction.
    • When they are powered by Redstone (with block nearby), they will drop currently riding it entity.
    • Can be configured with Wrench, allowing to disable entity catching and player control.
    • Crafted with 3 Steel Places, 4 Iron Chains and 1 Steel Ingot.
  • Added Gauge:
    • New data output block, used to show progress.
    • While it uses cable system, it can also extract data from other blocks (like Storage Counter).
    • For progress information, it will start at zero and end at max value / capacity.
    • For Redstone signal it will show value between 0 and 15 (max redstone signal).
    • For other signals it will display between 0 and 100, based on double value.
    • Can be placed on walls and floor, with floor allowing to rotate it.
    • You can change its style between Default (white background), red-green and green-red.
    • You can change its starting hand position between Left, Center and Right.
    • You can change how received value is interpreted by setting Value Modifier to Absolute (Default), Negated Absolute, Unmodified or Negated.
    • Crafted with 4 Steel Ingots and single Paper.
  • Wrenches can now be used on entities:
    • Using Wrench on Boats and Minecarts allows to dismount entities riding them and toggle whatever mobs should be able to enter them.
    • If these entities have non-default settings, some of them might be saved onto dropped item and later reapplied when placed.
  • Recipe changes and additions:
    • Changed Gated Cable recipe to 2 Smooth Stone Slabs, 4 Redstone Dusts, 2 Cables and 1 Copper Ingot.
    • Changed Steel Button recipe to 4 Steel Nuggets in a rectangle.
    • Steel and Copper Places can now be recycled in Smeltery.
    • Fixed Honeycomb Block recipe.
  • Added Chain Mold.
  • Increased durability of Hardened Clay Molds from 16 to 64.
  • Resulting item can now be pulled from Casting Table and Casting Cauldron (with Hopper and alike).
  • Fauced can now be powered by redstone to make it activate automatically.
    • Compared to regular player activation, it will pour fluids 3 times slower. Cooling time will be unchanged.
    • Using Mechanical Spout should still be preferred way to automate fluid casting recipes.
  • Added Redstone, Progress and List data types.
  • Redstone signal is now sent as its own data type (instead of being an Integer).
  • Redstone value of data is now interpreted as absolute value (negative values will generate signal, instead of being replaced with zero).
  • Item Reader and Text Input blocks are now orientable when placed facing upwards or downwards.
  • Changed implementation of Wall with Cable and Wall with Pipe to be more compatible with other mods.
  • Mechanical Miner will now attack the closest entity, instead of random one.
  • Lowered damage done by Experience Splashes (XP shoot with Pressure Fluid Gun) to 0.05 * amount (from 1 to 3). It was 0.5 * amount before.
  • Blueprint Workbench now uses Crafting Table screen as it's ui base, allowing usage of recipe book.
  • Creative Motor can now provide negative speed (aka rotating other way around).
  • Updated Mold Template textures.
  • Updated texture of Gated Cable and made it change when it's powered.
  • Renamed "Clay [X] Mold" items to "Unfired Clay [X] Mold".
  • Tweaked positioning of items in Creative Tab.
  • Tachometer speed can now report direction of rotation.
    • It can be enabled by changing Value Modifier with a Wrench from "Absolute" to "Unmodified".
    • The sign of reported value will tell in which direction it's rotation.
    • By default it will still show absolute value (aka existing behaviour).
  • Mechanical Press recipes now support providing fluid output, as long as you place a Fluid Drain next to it.
    • Such recipes will provide that information in Polydex.
    • This functionality isn't used by the builtin recipes yet.
  • Tweaked Item Packer's comparator output value to more closely match vanilla one.
    • It might still be different due to being based on Fabric's storage api.
  • Fixed Mechanical Miners not attacking entities that are too close to it.
  • Fixed Industrial Smeltery's progress not showing correctly sometimes.
  • Fixed Stored Data tooltip not showing for Data Memory Block.
  • Fixed rotating elements being jittery when they aren't actually rotating.
  • Fixed Creative Motor UI showing empty tooltips and not coloring numbers.
  • Fixed some interactions not working for Mechanical Placer.
  • Fixed resource pack error logs generated by this mod.
  • Removed some old unused assets.

Files

polyfactory-0.8.1+1.21.8.jar(4.71 MiB) Primary Download

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Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated a month ago