Realistic Block Physics

Realistic Block Physics

Mod

A realistic overhaul of Minecraft's building mechanics.

Client and server Game Mechanics

28.6k downloads
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Realistic Block Physics [1.12.2-3.0.0-rc4]

Changelog

Fixes

  • Fixed the ExtendedCollisionBounds section of the block definition configuration not being in the correct category. This has been moved under Definition.Physics and has copied over any previous values from the old category.
  • Fixed an issue which prevented the Definition.Defaults.DefaultBlocksBlacklist configuration from working.
  • Fixed an issue which, when a default block definition was specified for a dimension, would apply default physics to blocks within definitions that were already blacklisted from that dimension via the Definition.Physics.BlockDefinitionBlacklist configuration.
  • Fixed an issue which would limit beams protruding from pillars to be a maximum length of 8 blocks on the "realistic" engine, despite their support strength.
  • Fixed an issue on the "simple" engine where blocks with a block definition, but no collision bounds, would cause the ground beneath them to fall if there was an air pocket.
  • Fixed an issue where setting the "BeamStrength" value of a block definition to 1.0 would cause the blocks to float when not supported.

Enhancements

  • Widened the scope for calculating additional cave strengthening.

Files

rbp-1.12.2-3.0.0-rc4.jar(1.03 MiB) Primary Download

Project members

xBigEllx

Member

Details

Licensed ARR
Published a year ago
Updated 5 months ago