Changelog
🦸 🏛️ Added Hero Altars to Sandbox 🏛️ 🦸
Hero Altars are where each faction trains and revives their heroes. Training a hero for the first time is free but revival costs 100 food + 50 per hero level. Dead heroes are saved between server restarts but deleted on /rts-reset.
- Villagers: Shrine of Prosperity
- Monsters: Altar of Darkness
- Piglins: Infernal Portal
👻 🔥 Improved vanilla mob spawners 🔥 👻
- You can now use RoN unit spawn eggs on vanilla mob spawners
- RoN units spawn at any light level (but won't spawn monster units that burn in sunlight during daytime)
- Max 3 units per spawner, or 1 for castle-tier units (ghasts, ravagers, wardens). Nearby spawners of the same type raise this limit
- RoN units spawn without any nearby players, but only if there are no player units in a 30 block range
- Spawn delay is always 30 seconds, instead of a random time between 10-40 seconds
- Spawned units are anchored to their starting position (ie. they retreat back there if you run away)
🛠️ Bugfixes 🛠️
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Readded water and healing potions research for witches to the Library
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Experience orbs for heroes no longer drop from a lone hero dying and now decay after 2mins
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Fixed gamerules flyingMaxYLevel and groundYLevel not matching the menu number when updated via command,
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Wheat that is transformed into netherwart is now fully grown and harvestable
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Units hit by blaze fireballs no longer delay their fire tick damage
- This was causing a weird situation where shooting one unit with too many fireballs made them take LESS damage
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Mounted units no longer ignore direct right-click attack commands
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Spiders no longer use webs when autocast is disabled
⚙️ Quality of Life ⚙️
- Witch lingering potions no longer collide with mobs
- This was causing them to sometimes hit tall mobs and make the effect cloud unreachable