Changelog
🛠️ Bugfixes 🛠️
- Heroes no longer reset their levels when unloaded
- Unit ability cooldowns no longer reset when unloaded
- Fixed a crash when selecting an unloaded unit from a control group
- Fixed the Royal Guard not changing size for other players when using Avatar
- Husks are no longer infectious like drowned
- Fixed a UI bug where hero experience showed 0 if you were 1 exp away from levelling up
⚙️ Quality of Life ⚙️
- Players and their allies now are notified when a friendly hero dies
- Hero revive costs are now configurable via .toml files
⚖️ Balancing ⚖️
💀 Necromancer
- The Necromancer and its zombies no longer burn under sunlight but are instead slowed
- Blood Moon enemies now decay over 30s after the blood moon ends regardless of time of day
- Raise Dead zombies now begin to decay over 30s after 1min
- Raise Dead zombies now have helmets and a sword of higher tiers with each rank
- Raise Dead cooldown raised from 60s to 75s
🧑 Royal Guard
- Avatar now gives the Royal Guard increased move speed and slowness immunity (including against spider webs)
- Mace slam radius increased from 2.5 to 3.0
🐷 Piglin Merchant
- The Piglin Merchant has been working out and now more reliably climbs up steep hills
All Heroes
- Heroes can now only have a max of 3 wither stacks on them (normally 6 stacks against regular units)
- Exp required to level up has been raised by 20%
Files
reignofnether-1.2.0a.jar(25.52 MiB) Primary Download
Details
Licensed GPL-3.0-only
Published 10 months ago
Updated 8 days ago