Reign of Nether RTS

Reign of Nether RTS

Mod

Minecraft reimagined as a real-time strategy game

Client and server EconomyGame MechanicsManagement MobsWorld Generation

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Reign of Nether RTS 1.2.1

Changelog

🎵 New Faction Themes 🎵

Each Faction now has a main theme that plays when you complete your first capitol at the start of each game.

Thanks to @Amphithere for composing these!

Check out the whole playlist for Reign of Nether here:

https://www.youtube.com/playlist?list=PLc5d0pUIST7RJpP2QeRE69f1hnHS2UWah

🪖 Militia Archer Training 🪖

  • New research at the Blacksmith costing (250 food, 500 wood, 160s)
  • Unlocks the ability for militia to instantly swap between a bow and a sword at any time
  • Militia Archers have -40% attack speed, -10% move speed and no armour compared to sword wielders

You can now promote militia to captains using upgraded Castles

  • Militia captains cannot be converted back into a villager by any means

🛠️ Bugfixes 🛠️

  • The piglin merchant's hitbox has been shrunk down to the size of a regular piglin with visual size unchanged
    • This fixes issues of getting stuck constantly and being too fat to use transport portals
  • Fixed ctrl-clicking the idle worker button to select all idle workers
  • Fixed a bug where the first survival wave would start immediately after completing your capitol
  • Fixed Neutral Beacons not being fully upgraded when placed in sandbox
  • Fixed /rts-lock not working from command blocks

⚙️ Quality of Life ⚙️

  • Ghasts no longer auto-aggro against blood moon spawns due to friendly fire damage to buildings
  • You can now rotate the camera to 90 degree points by pressing alt + left/right arrow keys
    • Also added buttons to the bottom right to do this
  • More blocks are now convertible to nether blocks including:
    • All variations of bricks and stone bricks, mossy blocks, clay and prismarine
  • You can now shift click unit icons to deselect individual units

⚖️ Balancing ⚖️

💀 Monsters

  • Creeper movement speed raised from 25 to 28
  • Creepers now gain +20% move speed for 1min after becoming charged
  • Drowned and Slime infection durations reduced from 10s to 3s
  • Necromancer's base max mana reduced from 200 to 150
  • Blood moon spawns now only affect one player per cast
    • To do this, use blood moon on any that player's units or buildings at any range
  • Blood moon cooldown raised from 360s to 420s
  • Blood moon base duration raised from 60s to 75s and mana cost from 150 to 175

🧑‍ Villagers

  • Witch Healing Potion cooldown raised from 10s to 12s
  • Militia max health reduced from 35 to 30, but given 18% armour to compensate
    • While wielding a bow, the armor is 0%

🐷 Piglins

  • Ghasts now have 50% magic resistance, meaning they will no longer be one-shot by warden sonic booms

Other

  • From level 5 onwards, heroes gain no exp from neutral mobs
    • This is borrowed from Warcraft 3's hero exp system
    • This means you can't unlock ultimates without fighting an opponent

Files

reignofnether-1.2.1.jar(34.14 MiB) Primary Download

Project members

SoLegendary

Member

Details

Licensed GPL-3.0-only
Published 10 months ago
Updated 8 days ago