Scorched Guns 2

Scorched Guns 2

Mod

A pack featuring a variety of guns, mobs, dungeons and more!

Client AdventureEquipmentGame Mechanics MobsTechnologyWorld Generation

97.2k downloads
285 followers
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Scorched Guns 2 0.4.7.5

Changelog

  • Fixed Server Crash
  • Added fix for Exo Suit Plating being shredded by Slimes
  • Fixed Mak mkII recycling recipe broken
  • Added additional hostile targeting tag for turrets (includes Spore mod entities by default)
  • Added New Diamond Steel Armor Icons ( thanks to Albatroz Feroz! once again!)
  • Exosuit messages wont display unless you have an Exosuit equipped
  • Added Config for Exosuit Core Capacity
  • Crossbows are silent and no longer produce gun light
  • Fixed Visual bug with aiming and firing during drawing
  • Ancient brass can be used for crafting casings
  • Fixed Trauma Unit Spawning
  • Fixed Double durability damage to guns
  • Small tweaks to gun stats
  • Reworked gun light system
  • Added Trotters- New bolt action Piglin Rifle(thanks to Blumountain and Kel Cat from the discord for the design!)
  • Added the Stiletto- New single shot Krahg Pistol
  • Added New ammo type - Shatter Rounds
  • Added the M3 Marksman rifle
  • Added the RG-Jigsaw
  • Added the Homemaker
  • Added the Micina- Burst fire revolver
  • Added the Grandle (og), renamed existing Grandle to Grandle Conversion
  • Added Saketini IronPort
  • Reworked Scamps, removed Scamp Controller, now will seek out Barrels (specifically barrels) to deposit items when it has picked up 3 items during its patrolling
  • Fixed Scamps Going for dropped items even in sit mode
  • Fixed Scamps not being able to be healed with Ancient Brass
  • Buffed Speed mag modifier so its actually useful now lmao
  • Tamed Mobs no longer are affected by gun shots
  • Fixed issue with turrets not opening
  • Fixed Bearpack issues for snow layers
  • Added Some modifiers to scopes
  • Medium And Long Scope now have slightly increased sensitivity during aiming to compensate for fov changes
  • Animated Armors now hide second skin layers when worn
  • Diamond Steel armor is now 3d (thanks again to Albatroz Feroz on the discord for the model!)
  • Added proper (kinda ugly but functional) 3rd person weapon pose for Vehicles (horse/boat/minecart/etc) as well as crawl/swim
  • Molds now properly can use Unbreaking enchantment
  • Fixed up the Diamond steel conversion process, added recipes for create compat and Create enchantment industry
  • Added ability to offhand swords and bayonets with 1 handed weapons, as well as use other offhand stuff like food and torches
  • Reworked the gun lights feature so its less buggy
  • Added the Cog Chambers Dungeon to the world
  • Added the Scamppanzer boss
  • Added the Exo Suit, blueprint drops from the Scamppanzer boss
  • Added a small speed decrease during reloads, can be negated with Light Frame and/or Swift Sneak (thanks to brandon on the discord for the idea!)
  • Light Frame now has 2 levels, for non heavy weapons it can increase movement speed by 5%-10% (5% max for heavy weapons)
  • Hypervelocity now has a chance to do double durability damage on fire, increases per level
  • Sharpshooter reworked, still has increased crit chance and increases armor penetration, but decreases base damage slightly
  • Tight Seal now gives a 15% damage boost underwater, continues to prevent double durability damage underwater.
  • Tight seal can be applied to the Ocean tier guns, have a 25% chance to not add durability damage when fired underwater alongside damage boost
  • Ramrod rounds now do 1.75x damage to undead and apply weakness
  • Gibbs Rounds drop an additional 25% xp and apply 2 level of looting on kill
  • Beowulf round drop an additional 75% xp and 2 level of looting on kill
  • Flamethrowers now clear sculk, uses sculk_block tag for what it can clear ( thank to Atobá in the discord for the idea!)
  • Attachment tooltips are clearer with what they do
  • Cog Knight now has a Charge Attack
  • Dissident now have Leap Attack
  • Added Gun Rust Curse, found on guns found in structures. Always has a chance to jam guns
  • Fixed Turret modules issues with up and down
  • Vent output is set by the tag geothermal_vent_output and sulfur_vent_output. ( data driven vents planned for later)
  • Sulfur dust can be placed like Niter
  • Niter no longer "melts" in heat sources
  • Improved the Dynamic Headshot system
  • Improved the Advantage system, uses the advantages.json file to set advantage values
  • Added the Corroded Enchantment for melee weapons, increases damage against Automaton mobs and poisons non-automaton mobs
  • Reworked Plasma Projectiles slighty
  • Added Smooth Phosphorite
  • Added Cog Locator for finding Cog Chambers
  • Added conditional checks for tons of the compat recipes
  • Added Config option to disable fire placement for flamethrowers
  • The Merchant only has its special behavior if summoned via the Pact
  • Fixed Melee not being able to be re-bound

Files

ScorchedGuns-0.4.7.5-1.20.1.jar(15.35 MiB) Primary Download

Project members

ribss498

Member

Details

Licensed GPL-3.0-or-later
Published a year ago
Updated 12 days ago