Changelog
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Added Raids!
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Overhauled Blueprint system, now require blueprint scraps (found in structures, mob drops)
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Each tier of raid drops a required trophy item to craft the next tier's blueprint
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Added Flare gun to manually call raids
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Added Flares to call raids, found in structures, mob drops, and trades.
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Rebalanced Heavy Shot, Hyper Velocity and Sharpshooter to be more in line with each other
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Heavy Shot: 12.5% damage increase, -15% fire rate, 25% recoil increase, 20% kick increase, additional knockback per level
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Heavy Shot lowered to uncommon rarity
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Hyper Velocity: 25% projectile speed, 6% damage increase, 25% chance of dealing double durability damage per shot, 7% chance to deal 8 damage per level
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Sharpshooter: 5.0 armor bypass per level,6% fire rate decrease, 10% increased recoil, 5% crit chance increase per level
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Removed complicated damage decrease for sharpshooter
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Fixed Some enchantments not being compatible/ added some incompatibilities
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increased diamond steel blend output slightly
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Fixed Sculk gun sound effect
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Added Halloween stuff for scamps
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Added more entity gun behavior to config
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added gun knockback stat to guns, bunch of guns now do more knockback
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added player check before stuff for improved hitboxes, shouldnt crash game now
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Gun effects no longer trigger when in creative
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Bunch of new great textures mainly for exo suit stuff from JaDn
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Added config for mob block destruction using guns
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Vents and Vent Collectors are now data driven
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Added Blaze powder as a rare drop for sulfur vents
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Added config for performance sulfur cloud, much less particles
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Overhauled cog chambers
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Fixed some bugs with Scamppanzer
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Added 3d models for throwables
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Removed Redcoat (rip)
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Added the Redcoat armor set
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Added the Scrap Armor set
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Added the Subjugator Mob
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Added the Adjudicator Mob
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Added Bat Guano, bats will sometimes poop out guano, can be smoked into Phosphor Dust, or used as fertilizer
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Added Guano Candle, a light source that can slowly attract bats
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Added some guano recipes for Farmers delight Compost
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Added placeable phosphor
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Tweaked Phosphor, Sulfur and Niter effects on crops to be different
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Increased Mob gun damage by default
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Added Vicious Acid, can destroy curses!
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Added some new threats to structures
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Fixed some more exo suit bugs (who's suprised)
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Fixed dolphins grace bug
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Fixed The Merchants despawn time being too small
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Added new dissident sounds thanks to the Razzler
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Fixed Hornlin leg armor position
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Added a bunch of new Asgharian Bricks thanks to Albatroz once again
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Hullbreaker can now break wooden blocks
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Fixed custom melee animations not playing properly
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Progression properly updates when crafting guns
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removed old scamp controller from forge tools tag

