Changelog
THE update of all time
Basically every system has been redone, and therefore all previous skills, restrictions, and translations will have to be updated. You can find help here
General
- Restriction and Skill Loading have been redone, you can now disable individual skills or restrictions in the config
- The translations have been completely redone
- Scrolling in the level menu has been reworked
- Old lang files have been removed
- The
levelcommand has been rewritten and changed toskillzfor more robust-ness - Config options for the way level experience is calculated have been removed in favor of the customizable
xpFormulaoption - Removed some log spam
Skills
- Skills now referenced
Identifiers based on datapack namespace and file name - Skill Attributes can specify a
primaryobject that overrides the attribute if a specified mod is present, more info on the wiki
Restrictions
- Restrictions are now an object that includes the restriction array, this is to make room specifications in the restriction file
Populators
- Populated items will no longer crash the game when viewing the restriction menu
- Blocks without item counterparts generated by populators will now be hidden in the restriction menu
- Miniumum and maximum hardness in the block populator are now read as floats
Bonuses
- The bonus system has been completely reworked. This is because it will soon be moved to its own mod api.
- Bonuses are now referenced by an
Identifier - Bonuses have been rebalanced and all should now work properly
Dependencies
Files
skillz-3.0.0.jar(392.76 KiB) Primary Download
Details
Licensed GPL-3.0-or-later
Published 8 months ago
Updated 4 days ago





