Changelog
- removed an auto turret duplication bug
- increased siphon imbuer bow damage
- replaced the "Your LV has increased" message with a toast
- correctly removes valiant heart as bravery-patience
- fixed some soul jar stupidity
- modified gravity anchor for slowness to scale with elv
- removed some bugs with screen abilities setting the screen when they shouldn't
- fixed perfected aura technique base armor boost to not be a stupidly high multiplier
- made changes to how ability icons render, giving toggleable abilities different icons depending on whether it's on or off
- added elytra siphon TEXTURES, not features yet
- remodeled justice and determination crossbow to have pulling and not be weird with numbers
- fixed blocking models for kindness and determination shield
- changed the soul forge block model
- removed forgotten frostburn code in energy ball
- fixed determination crossbow to align with justice crossbow again
- fixed many advancement criteria bugs
- hopefully fixed some soul resetting bugs, mostly to do with jars but also other small bugs
- removed antiheal from determination claw and determination edge
- modified how domes work to prevent digging around them, however rendering is a little odd
- fixed a bug where armor siphons only applied once instead of stacking per piece
- pain split now shows particles on the selected target when selected
- slightly reworked shield shards to be able to surround allies when being thrown
- fixed the rei siphon category
- fixed a bug where strong and pure did not give their respective magic boosts
- fixed a bug with infinite effect duration
- fixed telekinesis style gain
- fixed some ability raycasts, ignoring non-living entities
Dependencies
Files
soulforge-2.6.0.jar(23.68 MiB) Primary Download
Featured versions
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gdpulsar
Lead Programmer

koriofalltrades
Media Manager

ambrosialphoenix
Modeller
Details
Licensed MIT
Published 2 years ago
Updated 3 months ago






