Changelog
Whoo! It's been a while since the last release. We've been working incredibly hard for the last two months, and I hope it's worth the wait! Bug fixes, multiplayer, API changes, and a couple new things... it's a lot! Hopefully this'll be the last major update until 2.0! :)
[1.10.0]
Added
- Added fixes from the RUS patch!
- Added a couple new assets (nothing much)
- Added a new "fake time of day" system
- Added a bunch of new API stuff
- Added new window title event
- New config options
- Added new main menu (enabled by default, can be changed in client-side configs)
- Added many new extension functions
- Added the newest menu background (void_entities_1.png)'s uwu version
Changed
- Overhauled many existing parts of the API
- Overhauled entity code
- Refactored all events
- Refactored chat responses
- Improved datagen
- Switched to Registrate
- Optimized EVERYTHING
- Fixed a lot of bugs
- Overhauled the config UI
- Improved multiplayer support
- Made most sounds local (not global)
- Made entities only affect their target player(s)
- Improved stability of packets
- Made a lot of text translatable (but still a lot left to do)
- Updated all dependencies
- Made portal blocks use the built-in portal block system
- New inspect commands
- Improved autocomplete for event commands
- Improved entities respecting configs
- Made many things tags
- Improved code for many GUI elements
- Improved structure of variables
- Migrated many world-global variables to be player-specific
- Improved structure generation
- Reduced size of many packets
- Improved alert management code
- Overhauled queue system to allow for cancelling tasks
- Updated most entities to use the
BaseMonster
class instead of theMonster
class (adds extra utilities to ease development) - Fixed AABB size calculations
- Moved many functions from the event/chat response classes to extension functions on the
LevelAccessor
- Cleaned up code in many different places
- Fixed entity attributes incompatibilities
- Fixed compatibility with NeoForge 21.1.183+
- Improved code for checking chat responses
- Fixed moon glitch on server
- Fixed intentional crashes not working
- Fixed config for random structures.
- Improved the way entities perform raycasts.
- Probably a bunch I'm forgetting
Removed
- Unused integrity unfinished bossfight entity
- A lot of unused code
Dependencies
Files
thebrokenscript-1.10.0-beta.1+mc1.21.1-build.211.jar(114.43 MiB) Primary Download
Featured versions
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wendigodrip
The Man Behind The Script
RedstoneWizard08
Developer 2

rdh
Developer 3
DominikLOL
Developer 4

MC3699
Developer 5 (Cod Man)
Details
Licensed ARR
Published 6 months ago
Updated 2 months ago