lostcities-1.12-2.0.0beta1.jar

Changelog

2.0.0beta:

  • Reduce height of buildings near sphere border
  • Avoid cities and bridges at monorail stations
  • Multi buildings (2x2 chunk buildings) will no longer generate if part of them is on a city sphere border
  • The rails in monorail structures are now one lower
  • The monorail crossing actually allows travel in both directions now
  • The monorail station is rotatable in 4 directions and looks better now
  • The entire monorail system is lowered 6 blocks to align better with the lower level of the cities
  • New option to disable vanilla fossil generation. These looked really weird in void style world types
  • Added the ability to specify local named palettes in parts now
  • Cleanup the palette a bit. All rails are now in a separate palette. Keep this in mind if you were using those in custom assets
  • Highways look better in cavern landscapes because they no longer clear the space above them
  • Supports for bridges and highways are optional and disabled in void style worlds
  • Improved street/park generation for floating, cavern, and space
  • New 'nowater' boolean metadata for parts to make sure the ~ (air/water) never generates water even if under waterlevel. Used to avoid water in monorail system

Files

lostcities-1.12-2.0.0beta1.jar(743.82 KiB) Primary Download

Project members

McJty

Owner

Details

Licensed MIT
Published 3 years ago
Updated 12 days ago