Changelog
Additions
- Added new lightning sounds that diminish over distance
- Added new sound for when Rifts are created from lightning strikes
- Gave the hunter animations and actual AI
Improvements
- Reworked Rifter AI (they are now using smart brains)
- Improved Nightshade AI
- Updated Hunter model & texture
- Added knockback resistance to tenebrum shield
- Improved corrupted pearl location of nearby Rifts
- Reworked forgotten library loot table
- Updated library structure pieces
- Improved manglewood tree generation
- Fixed the Recall enchantment having levels higher than 1
Changes
- Removed defeating a Nightshade as an activation requirement for Rift spawning
- Made Rifts in the dimension much rarer
- Redistributed overworld Rift spawning to be concentrated around the midnight (the time of day, not the mod)
- Removed gold weakness for corrupted mobs
- Increased Rifter movement speed
- Changed some advancements related to early progression
- Changed geode & rendium shard texture
Bug Fixes
- Fixed shields not having recipes
- Fixed rouxe not having its top texture
- Fixed some midnight blocks and items not being added to vanilla tags
- Fixed weather effects having reverb
- Fixed the mod breaking the /reload command
- Fixed Nightshade & Rifts not spawning in the Overworld
- Fixed Rifts not being able to be spawned on servers
- Other fixes
Dependencies
Files
midnight-1.20.1-0.6.2.jar(25.26 MiB) Primary Download
Featured versions
See allProject members

The Midnight Team
Organization

Cryptic-Mushroom
Parent Organization
KingPhygieBoo
Contributor
SilverDavidMC
Contributor

retropacifist
Entity Artist
Jonathing
Former Maintainer

Lachney
Music Composer
cipherzerox
Original Creator
CrystalZink
Sprite Artist
FlashFyreMods
Team Lead
Details
Licensed ARR
Published 2 years ago
Updated 3 months ago