Tough Environment 0.12 - 1.21.1

Changelog

  • Added compatibility for BWT's aggregate slab blocks like(dirt, grass, etc.) to also loosen up compatible neighbouring dirt.
  • Improved the dirt loosening mechanic to work exactly like it does in BTW.
  • Refactored a bunch of code to make block mortaring logic work much better. It's now stored in the datapack of the mod, and should generally work much better.
  • Fixed stone block flickering when breaking to other break levels to not happen anymore.
  • Fixed loot tables for loose stone slabs to properly drop for both double slab breaks and explosion breaks.
  • Fixed loot tables for diamond and emerald ore blocks to have fortune applied again.
  • Fixed loot tables for stone and stone alternative type blocks to properly drop their loot for modern and advanced pickaxes.
  • Changed block breaking modifications to use Fabric events instead of directly mixing into the Block class.
  • Changed depleted(broken) stone blocks to not have break level anymore. This change will remain until I figure out how to properly implement the blockstate changing logic for converting blocks into their classes instead of it being called through the Fabric Block Break events.
  • Updated the mod to Fabric API 0.116.6, Fabric Loader 0.17.2 & BTWR: Shared Library 0.58

Files

tough_environment-0.12-1.21.1.jar(859.99 KiB) Primary Download

Project members

ivangeevo

Owner

Details

Licensed CC-BY-4.0
Published a year ago
Updated 20 days ago