Variable Spawner Hardness

Variable Spawner Hardness

Mod

Makes spawners take longer to destroy depending on your difficulty for a slight extra challenge.

Server Game Mechanics

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No changelog was specified.

Ported to 1.21.10, performance improvements.

  • Using a switch that returns constant values is faster than indexing on mutable array contents (the array itself was static final, but there's currently no public API way of telling the JVM that the array contents won't change - JDK internals have @Stable but can't use it in this mod)
  • Grab level data once to reduce the number of untrusted final field reads (level#getDifficulty calls level#getLevelData)

No changelog was specified.

  • Ported to Forge 1.21.6, works on 1.21.7 and 1.21.8
  • Performance improvements from Forge's new EventBus 7
  • Add config
  • Support custom spawners

No changelog was specified.

This is the Fabric version of the mod with explicit support for Sinytra Connector

  • Various performance improvements
  • Smaller filesize
  • Various performance improvements
  • Smaller filesize
  • Requires Forge 49.2.0 or newer

Project members

PaintNinja

Owner

Details

Licensed MIT
Published 2 years ago
Updated 16 days ago