Changes:
- Reduced damage from spikes slightly
Bugs Fixed:
- Spikes had an incorrect hitbox
- Spikes were missing a model for facing north
- Spikes did no damage
Changes:
- Reduced damage from spikes slightly
Bugs Fixed:
- Spikes had an incorrect hitbox
- Spikes were missing a model for facing north
- Spikes did no damage
Features Added:
- Mango Trees: Mango Leaves will slowly grow fruit, which can be harvested by breaking the leaves or right-clicking them with shears. Mangoes are eaten more quickly than most other foods and grant regeneration for several seconds—enough to restore one full heart of health. Golden Mangos, crafted similarly to Golden Apples, grant stronger regeneration instead of absorption. Mango Planks and Mosaic have a unique texture and smooth, welcoming look.
- Chiseled Earth Bricks: The earth bricks set is now completed with a chiseled variant.
- Mulch Piles: Mulch Piles and Large Mulch Pile are crafted out of plant scraps and place Leaf Litter in an area; they can help manage tall grass.
- Sacks: Alternatives to the Bundle crafted out of ropes
- More Advancements: Experiment to find them!
- Sap Globs: slimeball-like items crafted from slime balls and heartwood logs. Uses are currently limited.
- Verdant Resin: A block set (including bricks) very much similar to the vanilla resin. It has the unique twist that blocks in the set will only stick to other blocks in the set when pushed by a piston.
- Sap Block: a translucent, passable, and climbable block that sticks to everything when pushed by a piston.
Changes:
- Rebalanced grass/flower growth rates, so flowers are more rare.
- Rebalanced some fish trap bait rates, and added a few missing items such as potatoes.
- Halved the speed of the fish trap.
- Timbermite has a brighter eye.
- Frames cost less thorns.
- Stinking Blossoms now require silk touch or shears to collect.
- Tall bushes no longer drop themselves - they drop sticks/thorns instead. They can still be crafted from small bushes collected via silk touch.
- Blueweed flowers have higher contrast
- Blasting Blossoms grow a quarter as fast as they used to grow
- Buffed Heartwood tool and weapon durability
- Thorns Upgrade Templates now require copper instead of gold
- Added a tooltip telling how to upgrade rope coils, since it doesn't appear as a recipe
- Blowguns now wear out, and require copper instead of iron
- Parrots are no longer harmed by the Verdant Growth
- Tweaked a few sounds
- Drastically decreased cassava crop drop rates to bring them more in line with (though still slightly better than) vanilla crops.
- Starch can no longer be fed to horses.
- Snapleaves are now mined with iron tools and above; they can be broken by lower tiers, but with less efficiency.
- Aloe plants are now mined with iron tools and above; they can be broken by lower tiers, but with less efficiency.
- Slightly tweaked the advancement tree
- Increased the yield of aloe->slime ball conversion.
- Rebalanced the loot tables of strangler leaves.
- Slight optimizations to attempt to compensate for the drastically increased ticking area in newer versions.
Bugs Fixed:
- Blasting Blossoms were not in the creative inventory
- Blasting Blossoms did not wear down the shears used to collect them
- All effect icons were the wrong pixel size
- Wild Ube, Wild Cassava, and Blueweed were not flammable.
- Tipped Dart crafting recipes now properly add effect times.
- Toxic ash now spreads correctly.
- Cassava and Ube crops now use the correct crop model.
- Mineability block tags are now actually correct for blocks other than wood sets. Not sure how I missed that.
- Leafy Strangler Vines no longer provide x-ray.
- (Bitter) Cassava Rooted Dirt popping drops now use the right random sequence.
- Snapleaves are now properly mined with a hoe.
- Aloe plants are now properly mined with a hoe.
- Blasting Blossoms used an improperly-rotated model when upside-down.
Features Added:
- Mango Trees: Mango Leaves will slowly grow fruit, which can be harvested by breaking the leaves or right-clicking them with shears. Mangoes are eaten more quickly than most other foods and grant regeneration for several seconds—enough to restore one full heart of health. Golden Mangos, crafted similarly to Golden Apples, grant stronger regeneration instead of absorption. Mango Planks and Mosaic have a unique texture and smooth, welcoming look.
- Chiseled Earth Bricks: The earth bricks set is now completed with a chiseled variant.
- Mulch Piles: Mulch Piles and Large Mulch Pile are crafted out of plant scraps and place Leaf Litter in an area; they can help manage tall grass.
- Sacks: Alternatives to the Bundle crafted out of ropes
- More Advancements: Experiment to find them!
- Sap Globs: slimeball-like items crafted from slime balls and heartwood logs. Uses are currently limited.
- Verdant Resin: A block set (including bricks) very much similar to the vanilla resin. It has the unique twist that blocks in the set will only stick to other blocks in the set when pushed by a piston.
- Sap Block: a translucent, passable, and climbable block that sticks to everything when pushed by a piston.
Changes:
- Rebalanced grass/flower growth rates, so flowers are more rare.
- Rebalanced some fish trap bait rates, and added a few missing items such as potatoes.
- Halved the speed of the fish trap.
- Timbermite has a brighter eye.
- Frames cost less thorns.
- Stinking Blossoms now require silk touch or shears to collect.
- Tall bushes no longer drop themselves - they drop sticks/thorns instead. They can still be crafted from small bushes collected via silk touch.
- Blueweed flowers have higher contrast
- Blasting Blossoms grow a quarter as fast as they used to grow
- Buffed Heartwood tool and weapon durability
- Thorns Upgrade Templates now require copper instead of gold
- Added a tooltip telling how to upgrade rope coils, since it doesn't appear as a recipe
- Blowguns now wear out, and require copper instead of iron
- Parrots are no longer harmed by the Verdant Growth
- Tweaked a few sounds
- Drastically decreased cassava crop drop rates to bring them more in line with (though still slightly better than) vanilla crops.
- Starch can no longer be fed to horses.
- Snapleaves are now mined with iron tools and above; they can be broken by lower tiers, but with less efficiency.
- Aloe plants are now mined with iron tools and above; they can be broken by lower tiers, but with less efficiency.
- Slightly tweaked the advancement tree
- Increased the yield of aloe->slime ball conversion.
- Rebalanced the loot tables of strangler leaves.
- Slight optimizations to attempt to compensate for the drastically increased ticking area in newer versions.
Bugs Fixed:
- Blasting Blossoms were not in the creative inventory
- Blasting Blossoms did not wear down the shears used to collect them
- All effect icons were the wrong pixel size
- Wild Ube, Wild Cassava, and Blueweed were not flammable.
- Tipped Dart crafting recipes now properly add effect times.
- Toxic ash now spreads correctly.
- Cassava and Ube crops now use the correct crop model.
- Mineability block tags are now actually correct for blocks other than wood sets. Not sure how I missed that.
- Leafy Strangler Vines no longer provide x-ray.
- (Bitter) Cassava Rooted Dirt popping drops now use the right random sequence.
- Snapleaves are now properly mined with a hoe.
- Aloe plants are now properly mined with a hoe.
- Blasting Blossoms used an improperly-rotated model when upside-down.
Changes:
- Rebalanced grass/flower growth rates, so flowers are more rare.
- Rebalanced some fish trap bait rates, and added a few missing items such as potatoes.
- Halved the speed of the fish trap.
- Timbermite has a brighter eye.
- Frames cost less thorns.
- Stinking Blossoms now require silk touch or shears to collect.
- Tall bushes no longer drop themselves - they drop sticks/thorns instead. They can still be crafted from small bushes collected via silk touch.
- Blueweed flowers have higher contrast
- Blasting Blossoms grow a quarter as fast as they used to grow
- Buffed Heartwood tool and weapon durability
- Thorns Upgrade Templates now require copper instead of gold
- Added a tooltip telling how to upgrade rope coils, since it doesn't appear as a recipe
- Blowguns now wear out, and require copper instead of iron
- Parrots are no longer harmed by the Verdant Growth
- Tweaked a few sounds
- Drastically decreased cassava crop drop rates to bring them more in line with (though still slightly better than) vanilla crops.
- Starch can no longer be fed to horses.
- Snapleaves are now mined with iron tools and above; they can be broken by lower tiers, but with less efficiency.
- Aloe plants are now mined with iron tools and above; they can be broken by lower tiers, but with less efficiency.
- Slightly tweaked the advancement tree
- Increased the yield of aloe->slime ball conversion.
- Rebalanced the loot tables of strangler leaves.
- Slight optimizations to attempt to compensate for the drastically increased ticking area in newer versions.
Features Added:
- Mango trees and mango wood set
- Mango fruit, harvested from mango leaves with shears
- Golden Mangos, granting powerful regeneration
- Chiseled Earth Bricks
- Mulch Pile and Large Mulch Pile, which place leaf litter in an area to help manage tall grass
- Sack, an alternative to the Bundle crafted out of ropes
- More advancements! Experiment to find them.
- Sap Globs, slimeball-like items crafted from slime balls and heartwood logs.
- Verdant Resin and Verdant Resin Bricks, a block set very much similar to the vanilla resin. It has the unique twist that blocks in the set will only stick to other blocks in the set when pushed by a piston.
- Sap Block, a translucent climbable block that sticks to everything when pushed by a piston.
Bugs Fixed:
- Blasting Blossoms were not in the creative inventory
- Blasting Blossoms did not wear down the shears used to collect them
- All effect icons were the wrong pixel size
- Wild Ube, Wild Cassava, and Blueweed were not flammable.
- Tipped Dart crafting recipes now properly add effect times.
- Toxic ash now spreads correctly.
- Cassava and Ube crops now use the correct crop model.
- Mineability block tags are now actually correct for blocks other than wood sets. Not sure how I missed that.
- Leafy Strangler Vines no longer provide x-ray.
- (Bitter) Cassava Rooted Dirt popping drops now use the right random sequence.
- Snapleaves are now properly mined with a hoe.
- Aloe plants are now properly mined with a hoe.
- Blasting Blossoms used an improperly-rotated model when upside-down.
Changes:
- Rebalanced grass/flower growth rates, so flowers are more rare.
- Rebalanced some fish trap bait rates, and added a few missing items such as potatoes.
- Halved the speed of the fish trap.
- Timbermite has a brighter eye.
- Frames cost less thorns.
- Stinking Blossoms now require silk touch or shears to collect.
- Tall bushes no longer drop themselves - they drop sticks/thorns instead. They can still be crafted from small bushes collected via silk touch.
- Blueweed flowers have higher contrast
- Blasting Blossoms grow a quarter as fast as they used to grow
- Buffed Heartwood tool and weapon durability
- Thorns Upgrade Templates now require copper instead of gold
- Added a tooltip telling how to upgrade rope coils, since it doesn't appear as a recipe
- Blowguns now wear out, and require copper instead of iron
- Parrots are no longer harmed by the Verdant Growth
- Tweaked a few sounds
- Drastically decreased cassava crop drop rates to bring them more in line with (though still slightly better than) vanilla crops.
- Starch can no longer be fed to horses.
- Snapleaves are now mined with iron tools and above; they can be broken by lower tiers, but with less efficiency.
- Aloe plants are now mined with iron tools and above; they can be broken by lower tiers, but with less efficiency.
- Slightly tweaked the advancement tree
- Increased the yield of aloe->slime ball conversion.
- Rebalanced the loot tables of strangler leaves.
- Some optimizations to attempt to make up for the drastically increased ticking area in newer versions
Features Added:
- Mango trees and mango wood set
- Mango fruit, harvested from mango leaves with shears
- Golden Mangos, granting powerful regeneration
- Chiseled Earth Bricks
- Mulch Pile and Large Mulch Pile, which place leaf litter in an area to help manage tall grass
- Sack, an alternative to the Bundle crafted out of ropes
- More advancements! Experiment to find them.
- Sap Globs, slimeball-like items crafted from slime balls and heartwood logs.
- Verdant Resin and Verdant Resin Bricks, a block set very much similar to the vanilla resin. It has the unique twist that blocks in the set will only stick to other blocks in the set when pushed by a piston.
- Sap Block, a translucent climbable block that sticks to everything when pushed by a piston.
Bugs Fixed:
- Blasting Blossoms were not in the creative inventory
- Blasting Blossoms did not wear down the shears used to collect them
- All effect icons were the wrong pixel size
- Wild Ube, Wild Cassava, and Blueweed were not flammable.
- Tipped Dart crafting recipes now properly add effect times.
- Toxic ash now spreads correctly.
- Cassava and Ube crops now use the correct crop model.
- Mineability block tags are now actually correct for blocks other than wood sets. Not sure how I missed that.
- Leafy Strangler Vines no longer provide x-ray.
- (Bitter) Cassava Rooted Dirt popping drops now use the right random sequence.
- Snapleaves are now properly mined with a hoe.
- Aloe plants are now properly mined with a hoe.
- Blasting Blossoms used an improperly-rotated model when upside-down.
Bugs Fixed:
- Blueweed had the wrong render type on the Fabric version.
- The Timbermite spawn egg was the wrong color.
- The Poisoner spawn egg was the wrong color.
Changelog
Changes
- Changed Frame recipe to require thorns.
- Rebalanced the spread rates and feature placement of the Verdant Growth.
- Rebalanced some loot tables of dirt ores.
- Split some features off into a helper mod, Rootbound. This is automatically bundled into this mod, so there's no difference for users. It simply helps structure the code more cleanly and (hopefully) share code between projects.
Features Added
- Thorny Heartwood weapons and tools, which are more durable and have an inherent Thorns effect.
- Coarse Dirt will very rarely erode to Dirt Emerald Ore.
- Blasting Blossoms, a plant inspired by Legend of Zelda's Bomb Flowers.
- Blasting Blooms, usable as grenade-like weapons.
- Stable Blasting Blooms, which can be placed and stacked for powerful mining explosions.
- Broken Armor potions, reducing the protection given by armor, brewed from Blasting Blooms in Thick potions.
- The Unbreakable potion effect prevents durability loss, brewed from a Fermented Spider's Eye in a Broken Armor potion.
- Colorblindness and Fading potions disrupt player vision.
- Clumsiness potions, brewed from a Fermented Spider's Eye in a Blurred potion, cause entities to drop what they are holding.
- Inner Fire potions, brewed with Magma Cream in a Colloid potion, ignite entities they are inflicted upon.
- The Flickering potion effect causes entities to teleport uncontrollably when hit, brewed with a Chorus Flower in a Colloid potion.
- The Recall potion will teleport the player back to their spawn point, brewed with a Fermented Spider's Eye in a Flickering potion.
- Blasting Blossom Sprouts, used to plant Blasting Blooms.
- Rope Ladders, which can hang from ladders above them.
- Blowgun, firing darts.
- Tipped darts, crafted with darts. Add flowers or various other items to add effects, and lengthen the effects with slime balls or honey bottles.
- Aloe, a two-stage crop used to soothe harmful effects.
- Snapleaves can be smelted into green dye.
- Adrenaline potions grant a burst of speed when you take damage, brewed from a Fermented Spider's Eye in a Colloid potion.
- Fused Gravel, a decorative block smelted from Packed Gravel.
- Scree, a dark-colored gravel equivalent formed by erosion from Deepslate.
- Packed Scree and Fused Scree.
- Grus, a gravelly and nutrient-poor soil eroded from Scree.
- Rocky Grus, the equivalent of Coarse Dirt for Grus and Scree.
- Rocky Grus will very rarely erode to Grus Emerald Ore.
- Poisoners, witches that have learned to use the plants of the Verdant Growth for more potent potions.
- Fragile Flasks, exclusive drops from Poisoners that amplify potion effects when consumed.
- Earth Bricks, made of Dirt and Grus, with a dash of Toxic Ash to keep plants away.
- Blueweed, a flower that causes photosensitivity when touched.
- Tall Bushes and Tall Thorn Bushes, double-height versions of the shorter bushes.
Bugs Fixed
- Fixed some low-contrast textures.
- Fixed a few incorrect pixels on several textures.
- Imbued Heartwood Armor now has more durability.
- Heartwood tools can no longer mine everything.
- Heartwood armor's color scheme has been updated.
- Ube now actually generates.
- Timbermites are rarer.
- Fixed Imbued Heartwood Logs spawning instead of Strangler Logs.
- Heartwood Logs are now correctly (rarely) replaced by Imbued Heartwood Logs.
- Coffee Crops now produce Coffee Berries instead of Sweet Berries.
- Fixed a few mistagged blocks/items.
- Spiders and Cave Spiders are now friendly to the Verdant Growth (and vice versa).
- Dead Bushes can now survive on verdant ground.
- The poison effect from Toxic Dirt flickers when viewed in the inventory.
- Toxic Dirt does not actually hurt things that walk on it properly.
- Bucket of Toxic Solution does not get used up when it is used.
- Rooted Dirt and Muddy Mangrove Roots are no longer inexplicably immune to the Verdant Growth.
- Reduced lag from verdant ground that isn't actively spreading.
- Packed Gravel is now properly mineable with shovels.
- And More! (that I forgot to write down).
Changes
- Small (and baby) entities now fall through Frame Blocks
- Increased required NeoForge version to 21.4.87 to fix a glitch in NeoForge's code Bugfixes
- Fixed text and textures when using an Imbuement Upgrade Smithing Template
- Fixed stats and texture of Imbued Heartwood Armor
Changes
- Small (and baby) entities now fall through Frame Blocks Bugfixes
- Fixed text and textures when using an Imbuement Upgrade Smithing Template
- Fixed stats and texture of Imbued Heartwood Armor
This is the first release for 1.21.4, and as such may have some bugs - please report them! Your feedback is vital. If you like the mod or have suggestions, please leave a comment!


