Changelog
- Major breaking change to the structure of the format of the JSON, see the github for more details
- Adds in the concept of waves, allowing for, well, waves of enemies to appear instead of one set of enemies and done.
- Waves have most of the concepts the horde once had in them, such as how many enemies need to be killed, how many can be spawned at once, etc.
- As such, each wave in a single horde can play entirely differently!
- Adds in an optional boss phase for each wave
- If boss entities are included, when the life count is depleted in a wave, and alternate boss bar also defined in the config will be displayed, and the wave will only end when the determined boss entities are killed
- Depending on configuration, the normal horde can either continue to spawn, or not during the boss phase.
- Hordes are loaded from a subfolder in the config folder now, again see the github for details
- But, this means if you keep every horde in its own file, and one file breaks, every other horde should work fine.
Files
villainoushordemanager-neoforge-1.21.1-1.0.0.jar(73.75 KiB) Primary Download
Details
Licensed MIT
Published 2 years ago
Updated a month ago