Changelog
- the client now doesn't send an armswing anymore when using the touch hotbar, fixes some spigot plugins false triggering
- hitresult/block selection is now frozen whle a screen is open
- rotate blocks in hand to face upwards
- add server setting to adjust VR players projectile inaccuracy
- add translations for the server settings gui
- add basic Balkon's WeaponMod support, so that the tools are most of the time held correctly
- add 'vivecraft:rotated_tools' tag, can be used to assign items that face to the left instead of to the right, to be held correctly in first person
- add search to the the VR settings
- add setting for smooth world rotation speed
- add Mod API for other mods to access Vivecrafts device data
- add roomscale shield blocking to server
- add server setting to allow physical attacks while blocking with shields
- add client message for non default server settings (only works on updated servers)
- add bHaptics Integration by @finaltransmit, will disable itself, if the official HapticCraftis loaded
- add a 'Connecting to VR Runtime' message when enabling VR
- add debug setting to override the controller transforms with some presets
- add anisotropic filtering when using gui mipmaps
- add a setting to force a full resource reload when enabling VR
- add option to make other players scale with worldscale
- disabling teleports on servers now actually disallows teleports (only for 1.3.0+ clients)
- changing server settings should now update immediately for clients, and not need a rejoin (not all settings can be toggled on the fly for clients before 1.3.0)
- improve chat notification sound selection to be a list with preview buttons
- improve roomscale entity hit detection on fast swings/swings close to reach limit
- fix crosshair lagging behind with smoothed first person view
- fix iris shaders that use SSBO data from the last frame looking wrong
- fix visual issues with makeup ultrafast shader
- fix shader compile error with astralex
- fix block outlines with super duper vanilla shader
- fix swapped player arms in first person with reverse hands setting
- fix raw item positions with reversed hands being flipped with some RPs
- fix arm swing with reversed hands swinging the wrong arm
- fix nullvr controller change showing bodypart instead of controller
- fix fbt knees not using body yaw and flipping when looking in certain directions
- fix issue with mods that rely on the movement key bindings states, like Security Crafts camera
- fix teleport limits showing 'OFF' when disabled on non English languages
- fix resetting some option screens not reloading the screen for changes
- fix some grammar issues in the English/German translation
- fix feet collision setting not saving
- fix button overlaps on the options screen with some other mods
- fix bindings sometimes double pressing
- adjust the split arm player model arm bending to be more straight when holding out the hands
- adjust shoulder position of player models when holding the arms up
- fix vr toggle not working when joining a non Vivecraft server without VR
- fix item use not always pointing in the right direction
- fix fishingrod/windcharge aim on servers without vivecraft
- fix head aim not working for some stuff
- add warning for head aim when running on a server with outdated vivecraft mod/plugin
- fix Vivecrafts own chat messages not triggering the chat notifications
- fix arrows/projectiles spawning in front of the hand, causing them to go through near entities
- fix multishot crossbow ignoring hand tilt
- fix roomscale bow auto shooting when pressing the use key, before drawing it
- fix walking while controlling create trains/redstone inputs with analog input
- fix crash with stfu, will not fix them breaking model reloading though. first person hands will be missing, and vr players will be forced to the vanilla model, with them looking in slightly wrong directions
- fix crash with camera tweaks
- fix rei search not opening keyboard on fabric and forge
- fix hold/toggle bindings not repressing after a screen force unpressed all keys
- fix hand firework particles for remote vr player
- fix entity aim hits/interacts with high worldscale
- fix crosshair rotating on the underside of blocks
- fix inconsistencies with confirming fbt calibration
- fix touch hotbar not working when walk multiplier is > 1x
- fix auto weapon collision not disabling the swinging in some situations
- fix limited survival tp settings not showing if they are forced on by the server
- fix invisible hud when toggling VR/changing mirror with xaeros minimap
- fix third/first person mirror aspects with optifine shaders
- fix optifine fixes not applying when loading optifine as a jarmod on fabric
- fix log error spam when minimizing the game with optifine shaders
- fix movement direction of modded mob riding using the food on a stick logic
- fix physical swings skipping blocks on fast swings
- fix fence gates opening in random directions when hitting them to open them (serverside change)
- fix sword block hits, when using the offhand
- fix roomscale bow still active when opening the keyboard
- fix roomscale bow hiding screens when pausing while drawing
- fix fbt calibration with non default worldscale
- fix other players player model with non default world scale
- fix mouse cursor jumping out of the mc window when disabling vr
- fix issue with better combat using offhand item breaking attacks with dualwielding active
- fix roomscale bow orientation when pointing up/down
- Add server option to change headshot indicators
- fix texture animations with sodium 0.7
- fix player model hands with sodium 0.7
- fix item attributes not being disabled when the dualwielding item breaks
- fix dualwielding offhand item break clearing the mainhand item
- fix crash if a mod sets the camera entity to null
1.21.6+:
- fix fbt calibration player not rotating
- fix clouds flickering in the left eye sometimes
- fix sky not rendering in menuworlds
- fix crash when clicking text on the GC screen
- fix player moving far away on respawn
- fix lighting on totem of undying being slightly too dark
- fix end menuworlds being too dark
- fix some blocks not rendering in menuworlds
1.21.5+:
- fix stencil rendering with iris
- fix screenshot camera display with fabulous
- fix mixed reality with optifine shaders
- fix menuhands/menuworlds with optifine shaders
1.21.4+:
- fix serverlinks showing up twice in the pause menu
1.21.2+:
- fix roomscale rowing in chest boats not working
- fix touch hotbar indicator not being colored
- fix small memory leak when toggling VR
- fix errors with some mods that are parsing model files
- fix error with menuworlds when using fabulous graphics (fixes render stack corruption with 1.21.5+)
- fix vr hands writing to the wrong buffer with fabulous, causing the hud to not be visible through the hands
- fix menuworlds with clouds freezing the game with optifine shaders
- fix player arm swing animation with split arms model
- fix headshot hitbox of creaking
- fix enderman vr looking angle
1.21.1 - 1.21.4:
- fix xaeros minimap not rendering
1.21.1+:
- fix no swing reach with better combat
- fix too small menuworld stars
1.21.1:
- fix rendering with ProtoManly's Weather
1.21.1 and lower:
- fix crash when postchain target is null
- fix crash with postchains in some situations
- fix issues with mods that access the private passes list of postchains
1.20.4+:
- fix redstone torches held incorrectly in the hand
1.20.4 and lower:
- fix crash with quickplay
1.19.4+:
- fix slight offset of the Social and Profiler buttons in the pause menu
1.18.2/1.19.2:
- update joml to 1.10.8 to fix issue with FancyMenu and other mods that use joml 1.10.6 and newer
Files
vivecraft-1.21.8-1.3.0-forge.jar(5.32 MiB) Primary  Download 
Featured versions
See allProject members
ferriarnus
Owner
fayer3
Member
IMS
Member
jrbudda
Member
Techjar
Member
Details
 Licensed LGPL-3.0-only
 Published 3 years ago
 Updated 11 days ago
