ClearLag++ 1.6.11

Changelog

Changelogs

  • Fixed an issue where baby animal variants were deleted

  • Added Redstone Limiter

  # Detects and throttles fast redstone clocks to stop lag machines.
  fast-clock-detector:
    enabled: true
    # Number of redstone activations per second per chunk before the chunk is blocked.
    threshold-per-second: 200
    # How long (in seconds) the redstone current in the chunk will be blocked.
    block-duration-seconds: 30
    # Notifies players nearby with the 'clearlag.warnings.receive' permission.
    notify-players: true

The redstone circuit will be deactivated until it is reactivated

Should I add that it can also be reactivated after the cooldown?

Files

ClearLag 1.6.11 VER 1.18-1.21.jar(74.62 KiB) Primary Download

Project members

fernsehheft

Member

Details

Licensed ARR
Published 5 months ago
Updated 6 hours ago