Changelog

New Feature

  • Replaced usage of NBT with Disguise Property in disguises by @MATRIX-feather in https://github.com/NiFeather/FeatherMorph/pull/46
    • This affects disguise building and syncing
    • This feature allows players to customize their disguise more without needing to create an entity first.
    • Players will need to upgrade their client mod. Support for clients implementing legacy APIs that use NBT to sync disguise is planned to end when 1.22 arrives or we reach 2026
    • Permission control for customizing properties is currently not implemented.
    • For more details, please check https://github.com/NiFeather/FeatherMorph/pull/46
  • For Residence integration:
    • Players inside a residence without the place permission will no longer be able to leave a snow trail when disguised
    • Players inside a residence without the use permission will no longer be able to activate their disguise skill

Other

  • Tweaked the listening priority of PlayerRegisterChannelEvent in CommonEventProcessor
    • To shut someone up, making them not spam me in dm about HuskSync broke mod features again

Files

feathermorph-2.4.0-1.21.8-final.jar(1.59 MiB) Primary Download

Project members

MATRIX-feather

Owner

Details

Licensed MIT
Published 3 years ago
Updated 5 days ago