Changelog
v1.9.2
- Potentially fixed a bug where playtime was frequently reset for some people.
- Database reconnections and errors are now handled better, and other general improvements with the database manager code.
- Fixed a bug where if you changed the time of a player who was cached but wasn't online, it wouldn't be saved.
- Fixed a bug where if there are multiple rewards cmds to be execued at the same time after adding to someone's playtime, they might get executed too fast for db operations.
- Other smaller bug fixes and optimizations, plus updated some libs.
Dependencies
Files
VelocityPlaytime-1.9.2-all.jar(1.18 MiB) Primary Download