Changelog

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Recommended with Entity Model Features


74 / 84 mobs complete (1.21.8)

Happy Ghast:

  • custom idle
  • custom fly
  • additional state for when being ridden or stood on
  • additional state for when on the ground
  • propel animation when flying up or when swimming
  • novelty animations
  • hurt animation
  • extra face textures
  • animated goggles
  • babies have slightly different animations

Snow Golem:

  • custom idle
  • walk
  • look around novelty
  • hurt animation
  • jump, fall and land
  • animation when pumpkin is removed
  • retextured arms
  • extra face textures

Bat:

  • custom flying
  • custom hanging
  • unhide/look around novelty
  • death animation
  • blinking animation

Squid, Glow Squid:

  • custom swim
  • custom idle
  • custom on land
  • hurt animation
  • death animation
  • scared animation
  • eye animations
  • babies have slightly different animations

Changes:

  • added tail shake, flap wings, and wing clean idle animations to parrot
  • added tail swish, and stretch idle animations to cat
  • added look around animation to frog
  • added animated eyes to frog, endermite, zombie, husk, drowned, giant
  • added zombie head model
  • added wart variation to witch
  • removed cold pig and chicken models
  • overhauled strider
  • overhauled cow, mooshroom, pig, sheep, chicken
    • improved existing animations
    • added jump, fall and land animations
    • added turning animations
    • added hurt and scared animations
    • added novelty animations
    • improved eye rig and design
    • redesigned extra model details for extensions
  • improved all horse and donkey variants
    • improved existing animations
    • added trotting animation for when moving at medium speeds
    • added landing animation after rearing
    • added novelty animations
    • improved eye rig, design and animations
  • improved ghast
    • additional state for when on the ground
    • propel animation when flying up or when swimming (in lava)
    • hurt animation
    • general improvements and clean-up
  • improved eye design for most mobs
  • improved cat and ocelot
  • improved ravager
  • improved llama and trader llama
  • improved illusioner eye design to match other illagers
  • tweaked guardian and elder guardian eye
  • tweaked anims/positions when riding for some mobs
  • tweaked shulker slightly
  • tweaked parrot when on the player's shoulder to sometimes ignore head rotation
  • tweaked vex slightly
  • tweaked bee slightly
  • tweaked enderman slightly
  • tweaked creeper charge
  • cleaned up cat and ocelot
  • inflated cat and wolf collars slightly
  • tweaked goat eating animation
  • tweaked fox eye animations
  • tweaked iron golem face animations slightly
  • tweaked slime face animations slightly
  • tweaked sniffer eye animations slightly
  • tweaked shulker eye animations slightly
  • tweaked vex eye animations slightly
  • removed separate baby cat tail
  • flipped UVs for parrot wings and legs
  • flipped UVs for wolf and cat legs
  • made baby turtle scale slightly larger than normal
  • made angry bee more erratic
  • angry bees can now blink
  • other various changes

Fixes:

  • fixed bee starting to sway strongly after a while
  • fixed horse ears twitching when running
  • fixed strider and riding player moving out of sync
  • fixed axolotl model z-fighting with some texture packs
  • fixed magma cube for 1.21.4 texture
  • other various fixes

Release Changes/Fixes:

  • animations are now stored in a separate part model file from the entity model itself
    • for example; there is now allay.jem and allay_animations.jpm
    • some models now share an animations file
    • allows more flexibility for extensions and FA-compatible packs
    • replaces the 'part system' so extensions no longer need .jpms in favour of a .jem
  • removed extra details from some entity models
  • removed all part support
  • removed separate baby wolf snout
  • fixed sheep wool undercoat clipping
  • corrected leg part names for pig, sheep, cow, mooshroom
  • smoothed rotations for bee, ghasts, axolotl, spiders, guardians, ravager, turtle
  • improved pitch/tilting/falling animations to be more stable for many mobs
  • improved ghast and happy ghast
  • improved salmon, cod, tropical fish
  • salmon animation speed now varies with size
  • happy ghast now stays sad at half health or lower
  • other various changes

Files

FreshAnimations_v1.10.zip(676.41 KiB) Primary Download

Project members

FreshLX

Owner

Details

Licensed See Terms of Use in Description
Published 2 years ago
Updated 11 days ago