🌙NightUI v1.4 for 1.20.2+

Changelog

🌙 NightUI v1.4 Changelog

  • Dark Loading Screen Support
    Added support for Puzzle and OptiFine to enable a dark-themed loading screen.

  • Updated Pumpkin Blur
    Reworked the pumpkin overlay to better simulate looking through the eyes, with improved visibility and realism.

  • 3D Glass Panes
    Glass panes now display with a subtle 3D model in inventory slots for improved depth and visibility.

  • 3D Armor Stand Model
    Introduced a new armor stand model with a more human-like/dummy appearance.
    Requires Entity Model Features and Entity Texture Features.
    For arms, it’s recommended to use the Armor Stand Arms datapack.

  • New UI Buttons
    Menu buttons have been redesigned with a cleaner, modern look.

  • New Container Menus
    Visual overhaul applied to all container interfaces for consistency and style.

  • Hotbar Tweaks
    Minor design adjustments made to the hotbar and its selector for visual polish.

  • New Panorama Background
    Main menu panorama updated to reflect a night-themed version of the default scene.

  • Improved World Border
    Subtle improvements to the forcefield effect for a softer and more comfortable visual.

  • Roman Numerals for Enchantments
    Enchantment levels 11–255 now display using proper Roman numerals.
    (e.g. enchantment.level.216CCXVI)

  • Mod Support
    Added support for Entity Texture Features / Entity Model Features

Files

§e☽ §d§lNightUI§8§o §8v1.4.zip(10.61 MiB) Primary Download

Project members

NotToBlame

Designer

Details

Published 2 years ago
Updated 21 days ago