1.2.4+1.21.5-8

Changelog

Release 1.2.4 Notes:

Sprite Updates:

  • Revamped hotbar UI elements Hearts, and Armour
  • Added a conditional model atlas for Firework Rockets that use a unique sprite based on Flight Duration.
  • Introduced a conditional model atlas for Firework Stars taken from Visuals 2.0 that gives the Firework Stars unique decorations based on the shape and if it has the effects twinkle and/or trail. (p.s. thank you so much, man. Ur the goat fr. I woulda never understood conditional models and made this one a success without lookin at ur rss pack ToT.)
  • Replaced the penguin totem sprite with a proper Totem of Undying sprite. Also removed the "Totem of Slashkig" from en_us.json, completely removing the penguin totem. or did i?
  • Added proper fallback models and sprites for Potions, Firework Rockets, and Ominous Bottles normally unobtainable in survival, i.e. obtainable only via commands (ex. firework rocket with flight duration 4+).

UI Updates:

  • Introduced new and improved Smithing Table UI.
  • Finally added unique Hearts for Hardcore mode.
  • New and improved Shulker Box UI.

Hotfixes:

  • Hunger effect affected hunger bars no longer use the vanilla container sprite.
  • Fixed absolutely horrendous 1 stray pixel error in the Furnace UI.
  • Fixed a few errors from 1.2.4+alpha1.1

I will be taking a break from working on Rustee's Glamorous Textures to work on a Mindustry modding project that I have been doing with my close friends: Operation: Aziris. Although if you find any errors/oversights in this release, don't hesitate to inform me via opening an issue in RGT's Github page and I'll fix it with a new release once we've pooled at least 5 errors within the span of 15 days or when I return. Any suggestions should also be submitted to the issues page. Thank you so much for understanding :D

Files

RGT 1.2.4.zip(462.21 KiB) Primary Download

Project members

IAmRustee

Member

Details

Licensed CC-BY-NC-SA-4.0
Published 5 months ago
Updated 18 days ago