Allium Beta v0.6

Changelog

  • Finalized cloud appearance, edges are a bit more bold and shaping is puffier
  • Underwater color tweaks
  • Light Rays underwater now match the water color
  • Water refraction strength increased
  • Water refraction size is now smaller making it fit more with the water waves and caustics
  • Enabled SSAO
  • Fog smoke tuned down
  • Only 1 set of LUTs (for now)
  • Performance uplift (hopefully) with clouds, water, and reflections
  • Added Very Low, Low, Medium, High, Ultra presets in the shader profile settings for Allium
  • Added Cinematic preset for some picture taking
  • Depth of Field and Chromatic Aberration now disabled by default, but enabled in the Cinematic preset or by choice in shader profile settings
  • Shader profile settings are now up to date on most features that have been added and removed
  • SSRAO, similar to screen spaced ambient occlusion, but uses a screen spaced reflection method to handle occlusion

Files

Allium-beta-v0.6.zip(4.67 MiB) Primary Download

Project members

clorece

Member

Details

Published 4 months ago
Updated 3 months ago