Changelog
- Finalized cloud appearance, edges are a bit more bold and shaping is puffier
- Underwater color tweaks
- Light Rays underwater now match the water color
- Water refraction strength increased
- Water refraction size is now smaller making it fit more with the water waves and caustics
- Enabled SSAO
- Fog smoke tuned down
- Only 1 set of LUTs (for now)
- Performance uplift (hopefully) with clouds, water, and reflections
- Added Very Low, Low, Medium, High, Ultra presets in the shader profile settings for Allium
- Added Cinematic preset for some picture taking
- Depth of Field and Chromatic Aberration now disabled by default, but enabled in the Cinematic preset or by choice in shader profile settings
- Shader profile settings are now up to date on most features that have been added and removed
- SSRAO, similar to screen spaced ambient occlusion, but uses a screen spaced reflection method to handle occlusion
Files
Allium-beta-v0.6.zip(4.67 MiB) Primary Download


