Allium v1.0

Changelog

Release!

  • 3 Cloud Layers
    • Cumulus
    • Cumulonimbus
    • Altocumulus
  • Cloud shaping
  • Cloud optimizations
  • New water waves/normals/caustics
    • Water parallax
  • Specular highlights (ggx from complementary)
  • New shader settings for clouds
  • Clouds now have proper directional lighting and scattering
  • Fluffier clouds
  • Cloud shaping changes
  • Atmospheric Scattering Changes
  • TAA tweaked to help with cloud noise (works only a little bit, WIP)
  • Preset changes
  • Shader settings changes
  • Optimizations and no more worley clouds
  • Lava color tweaks
  • Nether tweaks
  • Fixed bug where horizon is super green during really early trom time set 23300 to 1000
  • Tweaked blocklights so they aren't too bright
  • Increased amount of volumetric fog and lightshafts appear at night
  • Adjusted night time brightness
  • Adjusted cave brightness
  • Adjusted sky lightmap in GI
  • Tweaked sunrise and sunset colors
  • Tweaked lighting and brighness when raining
  • Sky Illumination (from GI) now enabled in the end
  • Adjusted emissive brightness being overly bloomy (cough cough... lava...)
  • Adjusted lava noise/waves in nether and overworld
  • Fixed Nvidia GPU issue where cumulus clouds don't show due to float point instability.
  • Fixed blinding specular light on iron golem
  • Tweaked cloud shapes
  • Tweaked grainy-ness of clouds
  • Water specular tweaks

Files

Allium v1.0.zip(18.01 MiB) Primary Download

Project members

clorece

Member

Details

Published 4 months ago
Updated 3 months ago