1.7.0 - The Overdue Update

Changelog

🌄 Version 1.7.0

Blimey! that took a while! version 1.7.0 Release irons out the initial hiccups from Beta 1, and 2, and beyond, and packs in even more refinements. As always, your feedback is crucial, so dive in, break it, and let me know what else you find!

Gee, are we past 550k already?! We're closing in on 560K downloads on modrinth alone + closing in on 10k on Curseforge???!! Insane! Unreal! Ludicrous and insane!

Thanks and thanks again and again and again...

Join the community on Discord – espens-shaderpacks

Major Fixes and Improvements

  • Performance Recovery
    Fixed a major oopsie from Beta 1 where some experimental SSAO settings slipped through, causing significant performance hits. SSAO is now back to being efficient and reliable!

  • Dimension Compatibility Restored
    Addressed critical issues that broke rendering in the Nether and the End dimensions. Adventure away, interdimensional travelers!

  • CurseForge is Here!
    Good news—CurseForge download is now officially available and live. Check it out if that's your preferred platform!


Recap: New Features from Beta 1

Enhanced Distant Horizons Support

  • Fully overhauled backend integration for smoother distant rendering.
  • Stability and visual improvements for expansive vistas.

Held Items Now Emit Light

  • Holding torches or glowstone lights your surroundings dynamically—perfect for caves and building sessions.

Optional Pixelated Effects

  • Nostalgia mode activated: pixelate your world for some retro charm.

Slick Motion Blur

  • New cinematic motion blur—adds fluidity and depth to movement.

Improved Underwater Fog

  • Simplified, efficient, and visually superior underwater effects—clearer and richer underwater exploration.

Cleaner Water Reflections

  • New clarity-enhancing settings for pristine reflective surfaces, enhanced by SSR.

Revamped Volumetric Mist

  • Improved visuals and performance—optimized for gameplay clarity, lighting, and more options coming soon.

Rewritten Fog Density System

  • Fog visuals are now simpler, more stable, and visually consistent even at extreme distances.

Square Highlights (Experimental)

  • Optional Minecraft-authentic highlights, available as a beta setting.

Volumetric Self-Shadowing

  • Adds extra realism and depth to mist and fog environments.

Extended Shadows (Fake Shadow Drawing)

  • Enhanced shadow coverage option, ideal for distant LoD views—choose between real and simulated shadows.

Skybox & Nametag Enhancements

  • Skybox rendering now supported.
  • Nametag stability and rendering greatly improved.

Tons of Under-the-Hood Tweaks

  • Countless minor fixes, tweaks, and code optimizations for overall stability and polish.

Dive in, enjoy, and keep the feedback flowing! Let's keep pushing forward!

– Espen

Files

Bloop-1.7.0.zip(4.46 MiB) Primary Download

Project members

espen96

Member

Details

Licensed CC-BY-NC-SA-4.0
Published a year ago
Updated a month ago