Cartoonie 0.2

Changelog

Version 0.2 - "Initial Release"

✨ Initial Features

  • Cel-shaded rendering system

    • 8-level color quantization
    • Smooth color banding with interpolation
    • Cartoon aesthetic foundation
  • Outline detection

    • Depth-based edge detection
    • 4-directional depth sampling
    • Configurable outline thickness
  • Basic lighting

    • Simple texture sampling
    • Vertex color application
    • Alpha transparency support
  • Post-processing effects

    • Vignette darkening
    • Basic contrast adjustment
    • Color enhancement
  • Hand item rendering

    • Separate shader for held items
    • Basic lighting for first-person view
    • Normal-based shading
  • Tonemapping

    • Reinhard tone mapping
    • Gamma correction
    • HDR to LDR conversion

🎯 Design Goals

  • Create accessible cartoon aesthetic
  • Maintain good performance
  • Work with vanilla textures
  • Easy to customize

⚙️ Technical Foundation

  • GLSL 120 compatibility
  • OptiFine/Iris support
  • Basic gbuffer setup
  • Simple composite pipeline

🔮 Planned Features

Version 0.4 (Future)

  • [ ] Customizable outline colors
  • [ ] Adjustable color banding levels via settings
  • [ ] Water shader with cartoon ripples
  • [ ] Sky rendering with stylized clouds
  • [ ] Optional shadow support
  • [ ] Screen-space reflections with cartoon filter

Community Requests

  • [ ] Configurable lighting intensity
  • [ ] Support for more texture pack styles
  • [ ] Weather effects (rain/snow particles)
  • [ ] Nether/End dimension styling

Stay tuned for updates! 🎨✨

Files

Cartoonie 0.2.zip(5.28 KiB) Primary Download

Project members

xsoras

Member

Details

Licensed ARR
Published 10 days ago
Updated 12 days ago