Changelog
V1.1.0
this one is a big one
- added screenspace godrays (these ONLY work for objects on screen. they are not volumetric
- Added underwater lighting
- Updated underwater fog
- resolved some rare cases of visual issues with water fog
- Added Interleaved Gradient Noise for shadow filtering (replaces the old noise method)
- Fixed some cases where some objects would be the incorrect color or very over exposed
- Adjusted some of the values within the default tonemap. KNOWN ISSUES
- different godray sample counts give different visual results
- Godrays can occasionally flicker (likely not fixable)
- water color is bright in caves during the day
Dependencies
Files
EscheridiaV1.1.0.zip(1.27 MiB) Primary Download
Details
Licensed MIT
Published 7 months ago
Updated 11 days ago