Escheridia V1.3.0

Changelog

---PBR---

  • Set resource pack PBR mode to enabled by default
  • Fixed an issue that resulted in specular highlights being darker than intended
  • Due to an issue, specular has been disabled underwater
  • Some resource packs may experience some issues related to normals, Im looking into it
  • Improved sky reflections on the water surface
  • Added sky reflection to blocks (requires a labPBR resource pack. its a little scuffed rn)
  • Current workaround to sky reflections in caves is a little buggy so if blocks look weird in caves thats why
  • Fixed an issue that resulted in normals being inverted

--- Lighting---

  • Resolved most cases of light leaking in caves
  • Improved lighting in caves
  • Fixed water lighting in caves
  • Adjusted the brightness of nighttime
  • Fixed an issue that resulted in buggy cloud/particle lighting
  • Adjusted lighting colors at various times of day
  • Added new water ligthing model
  • Overhauled underwater lighting
  • Underwater lighting now uses an absorption/scattering model for lighting
  • Improved above ground water lighting
  • Adjusted the color fade of water whne viewed from the surface

---Atmosphere---

  • Reworked distance fog rendering algorithm
  • Distance fog now samples from the sky horizon color. The horizon also affects how thick the fog can be
  • Improved cloud rendering
  • Reworked godray colors from water when viewed from the surface
  • Water is no longer rendered over fog

---Tonemapping---

  • Added AgX and Reinhard Jodie
  • Corrected some issues that resulted in tonemaps having incorrect color output

---General Bug Fixes---

  • Corrected an issue that would result in the shader failing to load on different devices
  • Corrected particle rendering issues
  • The player hand is no longer transparent with a labPBR resource pack applied
  • Removed bloom until further notice

Files

Escheridia V1.3.0.zip(3.34 MiB) Primary Download
Escheridia V1.3.1.zip(3.34 MiB) Download

Project members

QuirkyPlague

Member

Details

Licensed MIT
Published 7 months ago
Updated 11 days ago