Escheridia V1.4.0

Changelog

---PBR---

  • resolved all previous pbr rendering issues
  • emissive materials are now brighter
  • improved hardcoded emissive brightness
  • hardcoded pbr values currently are non functional
  • due to a bug, block skybox reflections have been removed
  • reduced brightness of skybox reflections on water

    ---Lighting---

  • adjusted general lighting during the day
  • adjusted water lighting
  • improved the quality of shadows at long range
  • reduced peter-panning of shadows
  • reduced visible shadow acne
  • added options to adjust sun/moon colors (more later)

    ---Atmosphere---

  • fixed an old bug with fog that would cause strange block discolorations and high densities
  • updated fog to be atmospheric border fog
  • fog colors now match and blend with the sky
  • updated godray colors to align with the fog color
  • added options to customize godray colors
  • fully resolved all instances of flickering with screenspace godrays

    ---Post Processing---

  • reimplemented bloom based off the old model
  • greatly improved the quality of bloom
  • fixed some bugs with the various tonemap operators that caused them to appear incorrect
  • adjusted base tonemapping values

Files

shaders.zip(3.34 MiB) Primary Download

Project members

QuirkyPlague

Member

Details

Licensed MIT
Published 7 months ago
Updated 9 days ago