Changelog
---PBR---
- resolved all previous pbr rendering issues
- emissive materials are now brighter
- improved hardcoded emissive brightness
- hardcoded pbr values currently are non functional
- due to a bug, block skybox reflections have been removed
- reduced brightness of skybox reflections on water
---Lighting---
- adjusted general lighting during the day
- adjusted water lighting
- improved the quality of shadows at long range
- reduced peter-panning of shadows
- reduced visible shadow acne
- added options to adjust sun/moon colors (more later)
---Atmosphere---
- fixed an old bug with fog that would cause strange block discolorations and high densities
- updated fog to be atmospheric border fog
- fog colors now match and blend with the sky
- updated godray colors to align with the fog color
- added options to customize godray colors
- fully resolved all instances of flickering with screenspace godrays
---Post Processing---
- reimplemented bloom based off the old model
- greatly improved the quality of bloom
- fixed some bugs with the various tonemap operators that caused them to appear incorrect
- adjusted base tonemapping values
Dependencies
Files
shaders.zip(3.34 MiB) Primary Download
Details
Licensed MIT
Published 7 months ago
Updated 9 days ago