Escheridia V2.3.3

Changelog

Oh man here comes another big update! get ready fellas!

This update improves on many old issues and improves many previous features!

---Lighting---

  • Greatly improved lighting at all times of day
  • Fixed an issue that resulted in poor lighting on flat surfaces and glancing angles
  • Improved distribution of blocklight
  • Improved distribution of skylight
  • All indirect lighting now takes on proper diffuse lighting distributions

---Atmosphere---

  • Adjusted fog values to lessen the "blue tint" previously present
  • Improved the rendering of godrays
    • They are now softer and condensed at the sun which also now means no jarring transition when looking towards the other side of the screen

---Weather---

Weather has seen some major adjustments since previous versions!

  • Adjusted the timings of all weather transitions
    • The transition time from regular to weather is now much improved. Its slower and lingers longer after rain has stopped
  • Rain wetness now samples from the texture roughness so rough reflections can utilize per pixel data
    • To put easily, when using a resourcepack, rain reflections will look better as it can use the whole texture information now
  • Adjusted the angle and size of rainfall
  • Improved rendering and blending of rain fog

---Water---

  • Fixed an issue with above ground sky reflections rendering on water while underwater, creating blinding visuals
  • Water waves now fade out based on intensity and distance from the player's position
  • Waves can now be toggled off

---PBR Features---

  • Improved the handling of Subsurface scattering
    • By default it should now be less blown out and affect blocks in direct lighting less oddly
  • Adjusted how specular is applied to get better results on specular highlights
  • Tweaked the emissive intensity of blocks in both hardcoded and labPBR modes
  • Made some big adjustments to SSR
    • Fixed an old bug with SSR that would result in a weird line moving around as you moved the camera
    • Fixed SSR "stretching" and halucinations and glancing angles (thanks to a code snippit from Dr Desten and JBritain for providing said snippit)

---Post Processing---

  • Restored tonemap operator settings
  • Adjusted intensity of bloom
  • Tweaked the values of FXAA to be a little less agressive

Files

EscheridiaV2.3.3.zip(73.89 KiB) Primary Download

Project members

QuirkyPlague

Member

Details

Licensed MIT
Published 7 months ago
Updated 9 days ago