Changelog

  • Fixed an invalid color buffer format being specified, causing fallback to 8-bit RGBA
    • 16-bit RGBA is now used
  • Ensured rounding is consistent across OpenGL implementations
    • This was missed while porting from HLSL to GLSL, since the HLSL round always rounds midpoints towards even integers while the GLSL round has implementation-dependant behavior. GLSL roundEven is now used instead

GitHub Release

Files

SMAA-MC v1.1.1.zip(45.24 KiB) Primary Download

Project members

Luracasmus

Member

Details

Licensed MIT
Published 9 months ago
Updated 10 days ago