Changelog

VcorA's Shader - Changelog

Version 1.0 - Initial Release

🎉 New Features

  • Enhanced Terrain Rendering: Completely redesigned terrain materials with improved textures and depth
  • Advanced Lighting System: Dynamic lighting with realistic shadow casting and light propagation
  • High-Quality Shadows: Crisp, detailed shadows with optimized shadow mapping
  • Performance Optimization: Streamlined code for maximum FPS without visual compromise
  • Material Enhancement: Improved block materials with better reflections and surface details

⚡ Performance Improvements

  • Reduced GPU Load: Optimized shader pipeline for better frame rates
  • Memory Efficiency: Lower VRAM usage through smart resource management
  • Compatibility: Works smoothly on mid-range graphics cards
  • Stability: Zero crashes with extensive testing on various hardware configurations

🚫 Removed Features (For Performance)

  • Water rendering and reflections (simplified for better FPS)
  • Cloud system (removed to reduce overhead)
  • Complex sky effects (streamlined for performance)
  • Weather effects (disabled for stability)

🛠️ Technical Changes

  • Completely rewritten shader architecture
  • Custom lighting algorithms for better performance
  • Optimized include system
  • Clean, modular code structure
  • Enhanced compatibility with Minecraft versions

📋 System Requirements

  • Minimum: GTX 1050 / RX 560 or equivalent
  • Recommended: GTX 1660 / RX 580 or better
  • OpenGL: 3.3 or higher
  • Optifine: Latest version recommended

🎯 What's Next

  • Performance optimizations based on user feedback
  • Additional terrain enhancements
  • Lighting system improvements
  • Community-requested features

Files

VcorA's Shader.zip(401.79 KiB) Primary Download

Project members

VcorA

Member

Details

Licensed ARR
Published 16 days ago
Updated 4 days ago