AFK Sleep

Requires Detect AFK Players.

Allows players to sleep even when there are players AFK on the server, and respects your original playersSleepingPercentage. If you've got someone that joins then immediately leaves to take a shower, now that won't stop you from being able to skip the night.

Features

  • Configurable percentage - Change the gamerule like you would normally
  • Highly optimized - No commands run unless necessary, no NBT usage, no checks every tick
  • Reacts to changes - Leaving, joining, changing AFK state, changing dimension, etc
  • Works correctly - Other data packs don't consider dimensions or state changes

https://cdn.modrinth.com/data/hBJVFBHF/images/a555a85ba89158b0d992c7151b6d811a21493f16.jpeg

Details

When AFK Sleep is first installed, it uses the playersSleepingPercentage you've set as the percentage of non-AFK players in the overworld that have to be sleeping to skip the night. The table below explains it:

Players Not AFK playersSleepingPercentage Players required to sleep
3 3 100% 3 (all three players have to sleep)
3 2 100% 2 (only the two non-afk players have to sleep)
3 2 50% 1 (only half of the non-afk players have to sleep)

To change the percentage of "active" players that need to sleep, just change the gamerule like you normally would, with /gamerule playersSleepingPercentage NUMBER. This gamerule is managed for you, so don't worry if it isn't set to the value you expect.

Before version 1.3: How to change playersSleepingPercentage

Because this datapack overrides the playersSleepingPercentage gamerule, you have to modify a scoreboard value to change its calculations. Replace the number '50' with the percentage you want to set.

/scoreboard players set .relativePercentage afk_sleep.dummy 50

If you want to uninstall the datapack, run /function afk_sleep:uninstall to delete the backing scoreboards and reset the playersSleepingPercentage automatically.


Project members

clo4

Member

Details

Licensed MIT
Published 2 years ago
Updated 5 months ago