Edo Japan v0.6.0

Changelog

Sorry for taking a while to get another update out. I teach, so updates will hopefully string out about a month at a time while I wrangle the kiddos. Added some extra goodies into the mix. I hope you all enjoy them!

Buildings:

  • Added the Kofun - a large dungeon filled to the brim with mobs and loot
  • Added the Mini Cemetery - a small open air dungeon with hidden loot

Debug:

  • Dawn of Time has been updated which fixes the tatami rotation. Building updates will come shortly

Code:

  • Changed structures to structure sets for spawn. All the buildings have had their spawns adjusted. Let me know if it needs to be adjusted again. Some (like the small shrines) I wanted to be more frequent than the others.
  • Added Wither Skeletons with O Yori Armor
  • Added Wither Skeletons with Rajin Armor

I am still looking into getting the structures to spawn in modded biomes. The code is a bit tricky so bare with me. On the flip side if you are using a mod like Region's Unexplored, you can still have the structures in the game. They will just spawn in the vanilla biomes. If a world gen/biome mod doesn't mix with vanilla biomes, you won't see the sturctures.

Files

Edo Japan v0.6.0.zip(252.82 KiB) Primary Download

Project members

Knoxxturre

Member

TheGoldenWorld

Member

Details

Licensed MIT
Published a month ago
Updated 11 days ago