Cave World Remastered

This Data Pack/Mod transforms the Overworld back into the old Cave World type with a brand new overhaul, completely changing the Ocean Biomes so that they stand out from one another while also keeping to a Vanilla feel. This Pack also adds some new features to the rest of the Biomes. For example, Adding froglights so that Farm Animals have a chance to spawn, and Making Swamps more like Vanilla even though they are in a Cave.

Trailer

Features

  • Underground Structures | Makes all structures spawn underground now.
  • Biome Fog | To make it like The Nether.
  • Calcite Cliffs | Jungle Biomes will have calcite near the cliffs.
  • Channelling Rework | Makes channelling works underground.
  • Different World Types | Works with both Amplified and Large Biomes.
  • Froglight Patches | To light up the dark caves.
  • Mossy Pale Gardens | Pale Gardens now have hanging vines from the ceiling.
  • New Biomes | Changed Ocean Biomes so that they're Unique.
  • Snowy Biomes | Snow Biomes will always be snowing.
  • Swampy Swamps | Makes Swamps have water scattered throughout the different heights.
  • Taller than The Nether | The height of the world goes to y256(y320 on Amp) rather than y128.
  • Village Safety | Villages will not spawn Hostile Mobs like the Ancient City.

New Biomes (Ocean Biomes)

  • Frozen Caverns (Frozen Oceans)
  • The Cold Plains (Cold Oceans)
  • Fire Flies Fields (Oceans)
  • Jungle Wetlands (Lukewarm Oceans)
  • The Lush Desert (Warm Oceans)

Guides

Spoiler

Food

Food is more difficult to come by since farm animals are more rare than normal, so you will have to find other foods to eat. Here are some choices for Starter Foods:

  • Mushroom Stew | Mushrooms are more common in this world since it is always dark.
  • Fish | Fish spawn more common than vanilla so they are properly the Best Bet.

Resources

Since farm animals don't spawn as much some resources may be more sparse than others, Here are some tips on how to get some resources:

  • Wool | You want to kill Spiders or find a Mineshaft for the string to turn it into wool.
  • Leather | Leather is now dropped by Zombies so kill them for it.

Transport

  • For Early Game, You will want to craft a Water Bucket so you can easily go up and down the cliffs.
  • For Mid Game, You will want to Try and find a Happy Ghast(1.21.6+) in The Nether.
  • For End Game, Do I need to explain?

Changes

Spoiler
  • Mansions now have presets for the exterior rather than it being random but the rooms inside are still random. (This is due to my structure skills)
  • Phantoms now spawn in The End
  • Reworked Some structures so that they spawn Underground.
  • Seagrass Spawns in every biome. (Not Frozen Biomes to match Vanilla Oceans)
  • Snow Biomes now have snow blocks rather than snow layers.

WARNING

WARNING THIS PACK WILL MOST LIKELY NOT WOKR WITH ANY BIOME MODS OR MODS WHICH CHANGE THE TERRAIN, ANY MODS WHICH ADDS STRUCTURES TO THE SURFACE WILL SPAWN ON THE ROOF OF THE WORLD.

If you want to use mods which adds structures, I recommend using TerraBlender since it changes the bedrock roof to grass for some reason. This will allow you to access the roof if needed.(Wont work on Amplified)

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Project members

SirJumpy8772

Member

Details

Licensed GPL-3.0-only
Published 2 months ago
Updated 23 days ago