This update doesn't introduce any new functionality, but it does add compatibility for older versions of the game at the same time as newer versions thanks to the magic of having a build step.
This removes a debugging function that was causing harmless (but ugly) errors in the game logs, and bumps the data pack version.
This version of the data pack maintains compatibility with previous versions but changes a lot internally.
This changelog doesn't go into much detail. For more information, read the documentation. A copy is included in a download of this data pack.
-
Improved the responsiveness of the AFK detection
- The data pack is performant enough that on a low spec system it can easily run for upwards of 40 players on every tick while only increasing the MSPT by about 1 or 2. I'm only increasing the rate of checking from every 5 seconds to 1.5 seconds (1 in every 30 ticks)
-
Added an
afk
trigger- Admins can run
/scoreboard players enable <username> afk
to allow a player to manually become AFK
- Admins can run
-
Added a new
afk.ticks
scoreboard, which can be used to track the amount of ticks that players have been AFK -
A player exiting and re-joining the game is counted as active
-
Players leaving the game can be detected by add-ons without implementing a custom scoreboard
-
Added a configurable threshold for players becoming AFK, instead of hard-coding 3 minutes
- An admin can run
/scoreboard players set .threshold afk.settings <ticks>
- 3600 ticks by default, which is 3 minutes
- An admin can run
-
Changed scoreboard objective names. The names documented in the documentation are now stable and part of the public API.
Updated to support Minecraft 1.21.0, and corrects the previously incorrect older-version support. Because of the scoreboard names, only versions after 1.18 are supported. This version changes nothing from the previous version.
Updated to guarantee that players are tagged with afk
before #afk:away
and #afk:back
are called.
First release!