Overview
As of now, Enchantica introduces 33+ Enchantments, mainly focused on adding more features to equipment & tools whose enchantments are a bit lackluster (But not limited to them), with more to come in the following updates! Additionally, Enchantica allows enchanting items which weren't enchantable previously, like the Elytra, shield, and flint and steel. It also extends the set of items which accept certain enchantments, for example, shields will now accept thorns.
Enchantment list
Below is the format that'll be used to describe each enchantment:
Format
Effect
Describes the effect this enchantment has.
Max level
The maximum obtainable level in survival without using commands.
Acquisition
All possible ways to obtain this enchantment.
Primary items
The set of items which can attain this enchantment through an enchanting table. Absence of any items means this is a treasure enchantment. Primary items are also considered secondary items, and won't be repeated in the secondary items section. * Treasure enchantments are ones which cannot be obtained through an enchanting table, like mending and curse of binding
Secondary items
Items which can accept this enchantment by means of an anvil.
Incompatibility
List of enchantments which are incompatible with this one, in other words you cannot have this enchantment on an item with any of the enchantments in this list present.
Melee weapon enchantments
Robustness
Effect
Increases the output of your critical hits by 2.5 hearts for base level, increasing by 1 heart for every level above.
Max level
Robustness V
Acquisition
Through enchanting for primary items, in a book form, on items in dungeons, or carried randomly by mobs.
Primary items
Swords
Secondary items
Axes
Incompatibility
Robustness is incompatible with: Sharpness
Blighting
Effect
Inflicts the wither I effect on the victim with a base duration of 4 seconds, increases by 4 seconds per level
Max level
Blighting II
Acquisition
This enchantment is exclusive to nether fortresses loot chests. It cannot be obtained elsewhere in survival
Primary items
No primary items
Secondary items
Swords
Incompatibility
No incompatibilities
Sagacity
Effect
Increases the amount of experience dropped by a mob upon being killed by 20% for base level, 15% extra per level.
Max level
Sagacity V
Acquisition
This enchantment can be obtained through an enchanting table, found held naturally by mobs, in typical dungeon chests, and on random enchanted items.
Primary items
Swords
Secondary items
No secondary items
Incompatibility
Sagacity is incompatible with: Looting
Soar Rend
Effect
Increases the base attack damage output depending on your flight speed with an elytra, an exact formula to calculate your damage output per block is hard to obtain, as this enchantment uses a look up table to determine that to keep performance sustained. But an approximate formula is the following: Base output damage = Weapon's base damage + Level * (0.1112 Speed - 0.0039) Where speed is measured in blocks/second The maximum value the enchantment could reach is (4.8 * Level) Additional damage.
Max level
Soar Rend II
Acquisition
Through an enchanting table, and although rare, held randomly by mobs and in chests.
Primary items
Swords
Secondary items
No secondary items
Incompatibility
No incompatibilities
Flurry
Effect
Increases the attack speed by a value of 0.1 for base level, increasing by 0.05 per each level above.
Max level
Flurry IV
Acquisition
Can be obtained through an enchanting table for items which are enchantable, or found in a book format in loot chests.
Primary items
Mace
Secondary items
Axes
Incompatibility
As of now there are no incompatibilities, but it is very likely that this will change soon when I add more mace enchantments.
Ranged weapons enchantments
Converged shot
Effect
Increases the amount of projectiles shot by 1 extra projectile for the base level, which also increases by 1 for every level above. Projectiles are shot in a converged trajectory and are really close to each other, but they will eventually diverge if the target is far enough, similar to Multishot.
Max level
Converged Shot II
Acquisition
Enchanting table, pillager outposts, or in loot chests.
Primary items
Crossbow
Secondary items
No secondary items
Incompatibility
Converged shot is incompatible with: Multishot
Fumigating
Effect
Extends the reach of all tipped arrows to affect multiple entities at once, by acting like a splash potion upon hit rather than affect the victim entity only.
Max level
Fumigating I / No levels
Acquisition
This enchantment is exclusive to jungle temples, and is considered a treasure enchantment
Primary items
No primary items
Secondary items
Bow
Incompatibility
No incompatibilities
Armor & Elytra enchantments
Adaptive protection
Effect
Serves as a general purpose protector from all damage kinds, but gradually adapts to a certain damage type when inflicted repeatedly upon the victim, at the cost of lowering protection against other damage types, and can surpass the protection provided by specifc damage type enchantments like blast protection if given enough time. __ It's worth noting that protection against other damage types when one is at it's climax is never zero__
Max level
Adaptive protection IV
Acquisition
Can be obtained via an enchanting table, rare- but possible, through villager trades, on mob armor, on random equipment and in a book form in dungeons.
Primary items
Armor, Elytra
Secondary items
No secondary items.
Incompatibility
Adaptive protection is incompatible with: Fire protection, Blast protection, Projectile protection, Protection, Devine protection
Devine Protection
Effect
Provides extra protection against undead mobs.
Max level
Divine Protection IV
Acquisition
Enchanting, mob armor, dungeons, and on equipment.
Primary items
Armor, Elytra
Secondary items
No secondary options
Incompatibility
Divine Protection is incompatible with: Fire Protection, Blast Protection, Projectile Protection, Protection, Adaptive Protection
Cushion
Effect
Resists effects of kinetic damage, that includes flying into objects while using an Elytra, or throwing an ender pearl.
Max level
Cushion V
Acquisition
Enchanting, Exclusive to end city chests.
Primary items
Elytra
Secondary items
No secondary items
Incompatibility
Cushion is incompatible with: Fortifying
Fortifying
Effect
Provides armor to Elytras, Adds 1 Armor points and 0.2 Armor toughness points for the base level, Increases by 1, 0.2 respectively per level.
Max level
Fortifying V
Acquisition
Enchanting, Exclusive to end city chests.
Primary items
Elytra
Secondary items
No secondary items.
Incompatibility
Fortifying is incompatible with: Cushion
Thrusting
Effect
Thrusts the player gliding with an elytra forward and increases their speed every time they click the sprint button, with a cool down of 0.25 seconds, at the cost of experience per thrust. The strength of the thrust does not increase with the level but the cost of experience needed does. For: Level I, -35 experience points per thrust. Level II, -22 experience points per thrust. Level III, - 10 experience points per thrust. Anything above that is considered unobtainable, but if it were spawned in artificially, the experience points deducted would be -1.
Max level
Thrusting III
Acquisition
Exclusive to end city chests.
Primary items
No primary items, is a treasure enchantment
Secondary items
Elytra
Incompatibility
No incompatiblities, but this is subject to change and in the future might be incompatible with mending
Firm Stride
Effect
Increases the player's movement speed while using an item that slows them down, like blocking with a shield, loading a crossbow, or eating food. For it's base level increases the speed by 0.1, increasing 0.1 per each level above. [The way this enchantment works is subject to change soon]
Max level
Firm Stride III
Acquisition
Enchanting although rare, on mob gear, in dungeon chests, through villager trades.
Primary items
Leggings
Secondary items
No secondary items
Incompatibility
No incompatibilities
Gluttonous
Effect
Makes eating food & drinking potions faster. [The way this enchantment works internally is set to change so no info on how that works will be provided as of now]
Max level
Gluttonous III
Acquisition
Enchanting, mobs, dungeon chests, villagers.
Primary items
Helmets
Secondary items
No secondary items
Incompatibility
No incompatibilities
Lithe
Effect
Increases the entity's ability to maneuver their way through obstacles, increasing their speed appropriately when trying to go through things like cobwebs, sweet berries, powdered snow, and honey blocks, as well as increasing their safe fall distance by 1 block per level.
Max level
Lithe II
Acquisition
Enchanting, mob equipment, villager trades, loot chests.
Primary items
Leggings
Secondary items
No secondary items
Incompatibility
No incompatibilities
Magma Walker
Effect
Spawns magma blocks beneath entities moving on lava, similar to Frost Walker. Although the magma blocks do not melt like ice does, and they permanently stay in their block form. Additionally, provides damage immunity from magma blocks.
Max level
Magma Walker II
Acquisition
This enchantment is exclusive to bastion treasure chests.
Primary items
Boots
Secondary items
No secondary items
Incompatibility
Magma walker is incompatible with: Frost Walker, Depth Strider
Up Tread
Effect
While sprinting, increases the step height to one block, which makes players able to quickly escalate one block tall objects as if they were a slab.
Max level
Up Tread I / No levels
Acquisition
Enchanting, mobs, dungeon chests, villagers.
Primary items
Boots
Secondary items
No secondary items
Incompatibility
No incompatibilities
Tool enchantments
Distant touch
Effect
Increases the block interaction range by half a block per level, this only includes block interactions like breaking blocks, opening doors and such.
Max level
Distant Touch III
Acquisition
Enchanting, with mobs, chests, villager trades.
Primary items
All tools, Flint and steal.
Secondary items
Brush, Shears.
Incompatibility
No incompatibilities
Glimmering Geode
Effect
Multiplies the amount of experience dropped by blocks by 20% for base level, rises by 15% for each level above.
Max level
Glimmering Geode V
Acquisition
Enchanting, mob drops, chests, villager trades.
Primary items
Pickaxes, Hoes.
Secondary items
No secondary items
Incompatibility
Glimmering Geode is incompatible with: Fortune, Molten Touch
Molten Touch
Effect
Automatically smelts ores upon breaking them, but the ore no longer drops experience points.
Max level
Molten Touch I / No levels
Acquisition
Enchanting, villager trades, chests.
Primary items
Pickaxes
Secondary items
No secondary items
Incompatibility
Molten Touch is incompatible with: Silk Touch, Glimmering Geode
Prospecting
Effect
Significantly increases the mining speed of ores.
Max level
Prospecting III
Acquisition
Enchanting, chests, villager trades.
Primary items
Pickaxes
Secondary items
No secondary items
Incompatibility
No incompatibilities
Replenishing
Effect
Automatically plants back crops mined with this enchantment.
Max level
Replenishing I / No levels
Acquisition
Enchanting table, chests, villager trades.
Primary items
Hoes
Secondary items
No secondary items
Incompatibility
No incompatibilities
Tilling
Effect
Hitting the ground tills a larger area of farmlands. While maintaining the ability to right click once to till a specific block.
Max level
Tilling III
Acquisition
Enchanting, villager trading, chests.
Primary items
Hoes
Secondary items
No secondary items
Incompatibility
No incompatibilities
Miscellaneous enchantments
Includes: [ Shield, fishing rod, flint and steal]
Attrition
Effect
Held shields partially absorb damage in the form of durability damage, without needing to hold your shield up. The value of protection is calculated in the same way protection enchants are calculated and in the same stage, for base level, the shield provides ~4.8% which would be added to your protection percentages if present, increases by another ~4.8% per level. Durability absorbtion value is approximately determined by the halved value of the unfiltered damage taken before any reductions are done on it. So for example if a vindicator slapped you in the face with their iron axe and dealt 16 hearts, the durability reduced from the shield would be 8.
Max level
Attirition III
Acquisition
Enchanting but rare, loot chests, villager trades.
Primary items
Shield
Secondary items
No secondary items
Incompatibility
No incompatibilities
Undying
Effect
Makes the item act as a totem.
Max level
Undying I / No levels
Acquisition
Exclusive to pillager outposts & woodland mansions, although it's found far more commonly in the latter.
Primary items
Shield
Secondary items
No secondary items [Might become compatible with armor in the future]
Incompatibility
No incompatibilities
Fuse Spark
Effect
Decreases the fuse value (explosion timer) value for tnts when lit by 1 second per each level above. Any artificially obtained level above III will cause the tnt to explode instantly.
Max level
Fuse Spark III
Acquisition
Enchanting, loot chests.
Primary items
Flint and steal
Secondary items
No secondary items [This is subject to change, bows might be added to the secondary items list but that is not decided yet]
Incompatibility
No incompatibilities
Hazardous
Effect
Sets entities on fire and deals slight fire damage on impact, as well as lighting the block they're standing on, on fire. The duration of the fire is 5 seconds per base level, increases by another 5 for every level above.
Max level
Hazardous IV
Acquisition
Enchanting, loot chests, villagers.
Primary items
Flint and steal
Secondary items
No secondary items
Incompatibility
No incompatibilities
Multihook
Effect
Increases the amount of rolls for each successful fishing catch by one per level. In more simple terms, it's as if you threw X amount of fishing bobbers in the same spot, catching them all together when a fish bites and thus increasing the amount of possible loot table rolls from catch.
Max level
Multihook II
Acquisition
Enchanting, chests, villager trades.
Primary items
Fishing rod
Secondary items
No secondary items
Incompatibility
No incompatibilities [Subject to change]
Universal enchantments
Enchantments which can be applied to basically anything which could be merged in an anvil.
Unfading
Effect
Prolongs the duration of the item's existance before despawning for 5 extra minutes per level.
Max level
Unfading III
Acquisition
Only through chests.
Primary items
No primary items, this is a treasure enchantment.
Secondary items
Anything anvil-able
Incompatibility
No incompatibilities
Curse enchantments
Curses, designed specifically to screw you over. Enjoy :D
Curse of Provocation
Effect
All entities around you are already aggressive towards you, zombified piglins, piglins, endermen, and golems.
Max level
Curse of Provocation I / No level
Acquisition
Villager trades, loot chests, common in mob spawner dungeon chests.
Primary items
No primary items, treasure/curse enchantment.
Secondary items
Armor
Incompatibility
No incompatibilties
Curse of Sterility
Effect
When applied on an item, that item no longer accepts enchantments aside from other curses. Essentially, you're locking this item to the current enchantments applied to it.
Max level
Curse of Sterility I / No levels
Acquisition
Villager traders, chests, more commonly found in mineshafts.
Primary items
No primary items
Secondary items
Anything acceptable in an anvil.
Incompatibility
When in a book form, no incompatibilties. Once applied on an item, incompatible with all non-curse enchants.
Curse of Whispering
Effect
Randomly plays sounds ranging from block placements, to mob ambients, to even foot steps. Could escalate to something more sinister if applied for too long, which may or may not have a direct physical effect on the player
Max level
Curse of Whispering I / No levels
Acquisition
Villager trading, loot chests, most commonly found in strong holds and ocean ruins.
Primary items
No primary items
Secondary items
Helmets and headwear
Incompatibility
No incompatibilities
Enchantment adjustments
Some already existing enchants were adjusted to accept other kinds of items as mentioned above. for example, Elytras now accept all kinds of protection, shields accept thorns and knockback. Perhaps in the future more adjustments will be made, but those are all for now.
Important notes
Enchantica is not considered even half way done. I still have a file full of ideas I haven't implemented yet due to my busy schedule, but we'll get there eventually.
Nothing is truly final, especially parts that I specifically mentioned are subject to change. An enchantment could be renamed, repurposed, reimagined, or completely removed at any point of development. But I will try to always make you, dear player, aware of which enchantments are subject to change/edit.
Bugs are inevitable, while I always make my work to be as bug proof as possible, I am not absolute, if you find any bugs, please report them on my discord server. Link down below in the last note.
Suggestions are very, very, welcome and appreciated. My imagination can only go so far before my brain becomes a plane smoothie. Suggestions will be considered on my discord server, and hey, if your suggestion is new & I like it, your name will be written in an honorary plaque in the enchantment definition files, and will also be mentioned in this description!
If you have any questions you'd like to ask, bugs you found and want to report, suggestions you want to share, or even if you want to place to hang out, Here is my discord server dedicated to all mentioned, Click Here!