Overview

As of now, Enchantica introduces 33+ Enchantments, mainly focused on adding more features to equipment & tools whose enchantments are a bit lackluster (But not limited to them), with more to come in the following updates! Additionally, Enchantica allows enchanting items which weren't enchantable previously, like the Elytra, shield, and flint and steel. It also extends the set of items which accept certain enchantments, for example, shields will now accept thorns.

Enchantment list

Below is the format that'll be used to describe each enchantment:

Format

Effect

Describes the effect this enchantment has.

Max level

The maximum obtainable level in survival without using commands.

Acquisition

All possible ways to obtain this enchantment.

Primary items

The set of items which can attain this enchantment through an enchanting table. Absence of any items means this is a treasure enchantment. Primary items are also considered secondary items, and won't be repeated in the secondary items section. * Treasure enchantments are ones which cannot be obtained through an enchanting table, like mending and curse of binding

Secondary items

Items which can accept this enchantment by means of an anvil.

Incompatibility

List of enchantments which are incompatible with this one, in other words you cannot have this enchantment on an item with any of the enchantments in this list present.

Melee weapon enchantments

Robustness

Effect

Increases the output of your critical hits by 2.5 hearts for base level, increasing by 1 heart for every level above.

Max level

Robustness V

Acquisition

Through enchanting for primary items, in a book form, on items in dungeons, or carried randomly by mobs.

Primary items

Swords

Secondary items

Axes

Incompatibility

Robustness is incompatible with: Sharpness

Blighting

Effect

Inflicts the wither I effect on the victim with a base duration of 4 seconds, increases by 4 seconds per level

Max level

Blighting II

Acquisition

This enchantment is exclusive to nether fortresses loot chests. It cannot be obtained elsewhere in survival

Primary items

No primary items

Secondary items

Swords

Incompatibility

No incompatibilities

Sagacity

Effect

Increases the amount of experience dropped by a mob upon being killed by 20% for base level, 15% extra per level.

Max level

Sagacity V

Acquisition

This enchantment can be obtained through an enchanting table, found held naturally by mobs, in typical dungeon chests, and on random enchanted items.

Primary items

Swords

Secondary items

No secondary items

Incompatibility

Sagacity is incompatible with: Looting

Soar Rend

Effect

Increases the base attack damage output depending on your flight speed with an elytra, an exact formula to calculate your damage output per block is hard to obtain, as this enchantment uses a look up table to determine that to keep performance sustained. But an approximate formula is the following: Base output damage = Weapon's base damage + Level * (0.1112 Speed - 0.0039) Where speed is measured in blocks/second The maximum value the enchantment could reach is (4.8 * Level) Additional damage.

Max level

Soar Rend II

Acquisition

Through an enchanting table, and although rare, held randomly by mobs and in chests.

Primary items

Swords

Secondary items

No secondary items

Incompatibility

No incompatibilities

Flurry

Effect

Increases the attack speed by a value of 0.1 for base level, increasing by 0.05 per each level above.

Max level

Flurry IV

Acquisition

Can be obtained through an enchanting table for items which are enchantable, or found in a book format in loot chests.

Primary items

Mace

Secondary items

Axes

Incompatibility

As of now there are no incompatibilities, but it is very likely that this will change soon when I add more mace enchantments.

Ranged weapons enchantments

Converged shot

Effect

Increases the amount of projectiles shot by 1 extra projectile for the base level, which also increases by 1 for every level above. Projectiles are shot in a converged trajectory and are really close to each other, but they will eventually diverge if the target is far enough, similar to Multishot.

Max level

Converged Shot II

Acquisition

Enchanting table, pillager outposts, or in loot chests.

Primary items

Crossbow

Secondary items

No secondary items

Incompatibility

Converged shot is incompatible with: Multishot

Fumigating

Effect

Extends the reach of all tipped arrows to affect multiple entities at once, by acting like a splash potion upon hit rather than affect the victim entity only.

Max level

Fumigating I / No levels

Acquisition

This enchantment is exclusive to jungle temples, and is considered a treasure enchantment

Primary items

No primary items

Secondary items

Bow

Incompatibility

No incompatibilities

Armor & Elytra enchantments

Adaptive protection

Effect

Serves as a general purpose protector from all damage kinds, but gradually adapts to a certain damage type when inflicted repeatedly upon the victim, at the cost of lowering protection against other damage types, and can surpass the protection provided by specifc damage type enchantments like blast protection if given enough time. __ It's worth noting that protection against other damage types when one is at it's climax is never zero__

Max level

Adaptive protection IV

Acquisition

Can be obtained via an enchanting table, rare- but possible, through villager trades, on mob armor, on random equipment and in a book form in dungeons.

Primary items

Armor, Elytra

Secondary items

No secondary items.

Incompatibility

Adaptive protection is incompatible with: Fire protection, Blast protection, Projectile protection, Protection, Devine protection

Devine Protection

Effect

Provides extra protection against undead mobs.

Max level

Divine Protection IV

Acquisition

Enchanting, mob armor, dungeons, and on equipment.

Primary items

Armor, Elytra

Secondary items

No secondary options

Incompatibility

Divine Protection is incompatible with: Fire Protection, Blast Protection, Projectile Protection, Protection, Adaptive Protection

Cushion

Effect

Resists effects of kinetic damage, that includes flying into objects while using an Elytra, or throwing an ender pearl.

Max level

Cushion V

Acquisition

Enchanting, Exclusive to end city chests.

Primary items

Elytra

Secondary items

No secondary items

Incompatibility

Cushion is incompatible with: Fortifying

Fortifying

Effect

Provides armor to Elytras, Adds 1 Armor points and 0.2 Armor toughness points for the base level, Increases by 1, 0.2 respectively per level.

Max level

Fortifying V

Acquisition

Enchanting, Exclusive to end city chests.

Primary items

Elytra

Secondary items

No secondary items.

Incompatibility

Fortifying is incompatible with: Cushion

Thrusting

Effect

Thrusts the player gliding with an elytra forward and increases their speed every time they click the sprint button, with a cool down of 0.25 seconds, at the cost of experience per thrust. The strength of the thrust does not increase with the level but the cost of experience needed does. For: Level I, -35 experience points per thrust. Level II, -22 experience points per thrust. Level III, - 10 experience points per thrust. Anything above that is considered unobtainable, but if it were spawned in artificially, the experience points deducted would be -1.

Max level

Thrusting III

Acquisition

Exclusive to end city chests.

Primary items

No primary items, is a treasure enchantment

Secondary items

Elytra

Incompatibility

No incompatiblities, but this is subject to change and in the future might be incompatible with mending

Firm Stride

Effect

Increases the player's movement speed while using an item that slows them down, like blocking with a shield, loading a crossbow, or eating food. For it's base level increases the speed by 0.1, increasing 0.1 per each level above. [The way this enchantment works is subject to change soon]

Max level

Firm Stride III

Acquisition

Enchanting although rare, on mob gear, in dungeon chests, through villager trades.

Primary items

Leggings

Secondary items

No secondary items

Incompatibility

No incompatibilities

Gluttonous

Effect

Makes eating food & drinking potions faster. [The way this enchantment works internally is set to change so no info on how that works will be provided as of now]

Max level

Gluttonous III

Acquisition

Enchanting, mobs, dungeon chests, villagers.

Primary items

Helmets

Secondary items

No secondary items

Incompatibility

No incompatibilities

Lithe

Effect

Increases the entity's ability to maneuver their way through obstacles, increasing their speed appropriately when trying to go through things like cobwebs, sweet berries, powdered snow, and honey blocks, as well as increasing their safe fall distance by 1 block per level.

Max level

Lithe II

Acquisition

Enchanting, mob equipment, villager trades, loot chests.

Primary items

Leggings

Secondary items

No secondary items

Incompatibility

No incompatibilities

Magma Walker

Effect

Spawns magma blocks beneath entities moving on lava, similar to Frost Walker. Although the magma blocks do not melt like ice does, and they permanently stay in their block form. Additionally, provides damage immunity from magma blocks.

Max level

Magma Walker II

Acquisition

This enchantment is exclusive to bastion treasure chests.

Primary items

Boots

Secondary items

No secondary items

Incompatibility

Magma walker is incompatible with: Frost Walker, Depth Strider

Up Tread

Effect

While sprinting, increases the step height to one block, which makes players able to quickly escalate one block tall objects as if they were a slab.

Max level

Up Tread I / No levels

Acquisition

Enchanting, mobs, dungeon chests, villagers.

Primary items

Boots

Secondary items

No secondary items

Incompatibility

No incompatibilities

Tool enchantments

Distant touch

Effect

Increases the block interaction range by half a block per level, this only includes block interactions like breaking blocks, opening doors and such.

Max level

Distant Touch III

Acquisition

Enchanting, with mobs, chests, villager trades.

Primary items

All tools, Flint and steal.

Secondary items

Brush, Shears.

Incompatibility

No incompatibilities

Glimmering Geode

Effect

Multiplies the amount of experience dropped by blocks by 20% for base level, rises by 15% for each level above.

Max level

Glimmering Geode V

Acquisition

Enchanting, mob drops, chests, villager trades.

Primary items

Pickaxes, Hoes.

Secondary items

No secondary items

Incompatibility

Glimmering Geode is incompatible with: Fortune, Molten Touch

Molten Touch

Effect

Automatically smelts ores upon breaking them, but the ore no longer drops experience points.

Max level

Molten Touch I / No levels

Acquisition

Enchanting, villager trades, chests.

Primary items

Pickaxes

Secondary items

No secondary items

Incompatibility

Molten Touch is incompatible with: Silk Touch, Glimmering Geode

Prospecting

Effect

Significantly increases the mining speed of ores.

Max level

Prospecting III

Acquisition

Enchanting, chests, villager trades.

Primary items

Pickaxes

Secondary items

No secondary items

Incompatibility

No incompatibilities

Replenishing

Effect

Automatically plants back crops mined with this enchantment.

Max level

Replenishing I / No levels

Acquisition

Enchanting table, chests, villager trades.

Primary items

Hoes

Secondary items

No secondary items

Incompatibility

No incompatibilities

Tilling

Effect

Hitting the ground tills a larger area of farmlands. While maintaining the ability to right click once to till a specific block.

Max level

Tilling III

Acquisition

Enchanting, villager trading, chests.

Primary items

Hoes

Secondary items

No secondary items

Incompatibility

No incompatibilities

Miscellaneous enchantments

Includes: [ Shield, fishing rod, flint and steal]

Attrition

Effect

Held shields partially absorb damage in the form of durability damage, without needing to hold your shield up. The value of protection is calculated in the same way protection enchants are calculated and in the same stage, for base level, the shield provides ~4.8% which would be added to your protection percentages if present, increases by another ~4.8% per level. Durability absorbtion value is approximately determined by the halved value of the unfiltered damage taken before any reductions are done on it. So for example if a vindicator slapped you in the face with their iron axe and dealt 16 hearts, the durability reduced from the shield would be 8.

Max level

Attirition III

Acquisition

Enchanting but rare, loot chests, villager trades.

Primary items

Shield

Secondary items

No secondary items

Incompatibility

No incompatibilities

Undying

Effect

Makes the item act as a totem.

Max level

Undying I / No levels

Acquisition

Exclusive to pillager outposts & woodland mansions, although it's found far more commonly in the latter.

Primary items

Shield

Secondary items

No secondary items [Might become compatible with armor in the future]

Incompatibility

No incompatibilities

Fuse Spark

Effect

Decreases the fuse value (explosion timer) value for tnts when lit by 1 second per each level above. Any artificially obtained level above III will cause the tnt to explode instantly.

Max level

Fuse Spark III

Acquisition

Enchanting, loot chests.

Primary items

Flint and steal

Secondary items

No secondary items [This is subject to change, bows might be added to the secondary items list but that is not decided yet]

Incompatibility

No incompatibilities

Hazardous

Effect

Sets entities on fire and deals slight fire damage on impact, as well as lighting the block they're standing on, on fire. The duration of the fire is 5 seconds per base level, increases by another 5 for every level above.

Max level

Hazardous IV

Acquisition

Enchanting, loot chests, villagers.

Primary items

Flint and steal

Secondary items

No secondary items

Incompatibility

No incompatibilities

Multihook

Effect

Increases the amount of rolls for each successful fishing catch by one per level. In more simple terms, it's as if you threw X amount of fishing bobbers in the same spot, catching them all together when a fish bites and thus increasing the amount of possible loot table rolls from catch.

Max level

Multihook II

Acquisition

Enchanting, chests, villager trades.

Primary items

Fishing rod

Secondary items

No secondary items

Incompatibility

No incompatibilities [Subject to change]

Universal enchantments

Enchantments which can be applied to basically anything which could be merged in an anvil.

Unfading

Effect

Prolongs the duration of the item's existance before despawning for 5 extra minutes per level.

Max level

Unfading III

Acquisition

Only through chests.

Primary items

No primary items, this is a treasure enchantment.

Secondary items

Anything anvil-able

Incompatibility

No incompatibilities

Curse enchantments

Curses, designed specifically to screw you over. Enjoy :D

Curse of Provocation

Effect

All entities around you are already aggressive towards you, zombified piglins, piglins, endermen, and golems.

Max level

Curse of Provocation I / No level

Acquisition

Villager trades, loot chests, common in mob spawner dungeon chests.

Primary items

No primary items, treasure/curse enchantment.

Secondary items

Armor

Incompatibility

No incompatibilties

Curse of Sterility

Effect

When applied on an item, that item no longer accepts enchantments aside from other curses. Essentially, you're locking this item to the current enchantments applied to it.

Max level

Curse of Sterility I / No levels

Acquisition

Villager traders, chests, more commonly found in mineshafts.

Primary items

No primary items

Secondary items

Anything acceptable in an anvil.

Incompatibility

When in a book form, no incompatibilties. Once applied on an item, incompatible with all non-curse enchants.

Curse of Whispering

Effect

Randomly plays sounds ranging from block placements, to mob ambients, to even foot steps. Could escalate to something more sinister if applied for too long, which may or may not have a direct physical effect on the player

Max level

Curse of Whispering I / No levels

Acquisition

Villager trading, loot chests, most commonly found in strong holds and ocean ruins.

Primary items

No primary items

Secondary items

Helmets and headwear

Incompatibility

No incompatibilities

Enchantment adjustments

Some already existing enchants were adjusted to accept other kinds of items as mentioned above. for example, Elytras now accept all kinds of protection, shields accept thorns and knockback. Perhaps in the future more adjustments will be made, but those are all for now.

Important notes

Enchantica is not considered even half way done. I still have a file full of ideas I haven't implemented yet due to my busy schedule, but we'll get there eventually.

Nothing is truly final, especially parts that I specifically mentioned are subject to change. An enchantment could be renamed, repurposed, reimagined, or completely removed at any point of development. But I will try to always make you, dear player, aware of which enchantments are subject to change/edit.

Bugs are inevitable, while I always make my work to be as bug proof as possible, I am not absolute, if you find any bugs, please report them on my discord server. Link down below in the last note.

Suggestions are very, very, welcome and appreciated. My imagination can only go so far before my brain becomes a plane smoothie. Suggestions will be considered on my discord server, and hey, if your suggestion is new & I like it, your name will be written in an honorary plaque in the enchantment definition files, and will also be mentioned in this description!

If you have any questions you'd like to ask, bugs you found and want to report, suggestions you want to share, or even if you want to place to hang out, Here is my discord server dedicated to all mentioned, Click Here!


Project members

mega7

Author

Details

Licensed MIT
Published a month ago
Updated a month ago