Features: Ever wonder why endermites even exist in the game other than being annoying? This datapack/server-side mod makes three changes to them that may help with that:

  1. Endermites don't automatically disappear 2 minutes after being created. However, they will still despawn like regular hostile mobs unless given a nametag.

  2. Every minute, if an endermite is standing on an obsidian block while mobGriefing is enabled, that block will have a 20% chance of turning into crying obsidian. This provides a renewable method of farming crying obsidian that doesn't require piglin bartering.

  3. When an amethyst shard is dropped near an endermite, the endermite will consume it, and will have a 10% chance of duplicating/creating another endermite (similar to allays). Since endermites drop 3 XP when killed by the player, this is effectively a way to convert amethyst shards into XP (10 amethyst shards = 3 XP).

You can configure these chances, or comment out functions you don't like, by editing the datapack.

Compatibility: This datapack is compatible with everything. However, if another mod/datapack changes an endermite's Lifetime data, this datapack's functionality will overwrite it.

Uninstalling: This datapack is safe to remove or add at any time.


Project members

badooga

Owner

Details

Licensed CC-BY-NC-SA-4.0
Published 2 years ago
Updated 2 months ago