Changelog
End Revamp, Balancing Changes, and QoL features
- Buffed ███████ ███-█████ max health and regen.
- Fixed ███████ ███-█████ removing its natural regen after an attack.
- Buffed ███████████ max health.
- ██████ █████ spawning speed has been buffed significantly.
- Fixed ███████ ███████████ not dropping point clumps with the same components.
- Every run will now start 100000 blocks to the positive XZ axis from the previous run instead of 10000.
- A stronghold will now spawn right below the spawnpoint of a new run, this is to make it possible for players to reach the end dimension after the first run.
- Remade the end dimension for tighter datapack control.
- Added a failsafe in case a player gets left behind in the hub when starting a run.
- Added a failsafe in case a player gets left behind in the overworld after finishing a run.
- Players should now be able to safely enter and exit the end dimension, respawn the dragon, etc.
- Starting runs should be a lot more consistent now.
- Added a bedrock platform on water level so players can actually spawn into runs that start in the ocean.
Files
Limitbreak V1.2.6-Beta [1.21.4].zip(635.51 KiB) Primary Download
Links
Details
Licensed ARR
Published a month ago
Updated 10 days ago