Limitbreak

Limitbreak

Data pack

A challenging long-term roguelite datapack where every death makes you stronger. Fight waves of monsters, custom bosses, and break your limits.

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  • Nerfed Sculk Zombies health by approximately half.
  • Reworked the Heavy enchantment. It will now give less armor overall but there will not be any jump strength reduction.
  • Players are now invulnerable to damage for the first 3 seconds a wave spawns to prevent instakills.

Bug Fixes & Balancing Changes

  • Stronghold chests are now unaffected by the datapack and drop loot as normal.
  • Lich point clumps now drop as the exact same component, there won't be issues stacking them for new drops.
  • Dying in intermission period should now regive point milestones after death and not insta-kill the player when the intermission period ends.
  • Nerfed the Heavy enchantment by giving it jump strength reduction per level.
  • Fixed the daytime bossbar not showing up after rollback, wave bossbars also disappear after rollback.
  • Fixed players being unable to /trigger Gather_Point after rollback.
  • Nerfed the Lich's summons damage attribute, also changed one of its attacks.
  • Fixed the Lich teleporting spectator players around.
  • Ambrosia now gives Absorption I for 5 seconds with a 20% chance instead of Regeneration I with a 50% chance.
  • Revamped the Scythe enchantment for hoes, it should now fill the weapon gap between swords and axes.
  • Added the Raking enchantment.
  • Fixed player heads being unenchantable, they should work fine now. Some player heads are meant to be unenchantable and are kept the same. Enchantable player heads are compatible with any helmet enchants.

Patch and New Features

  • Made Bulwark Shield enchantable from the Point Shop and from the Reward Chest.
  • Fixed Bulwark Shield showing up as normal shield in the Point Shop.
  • Removed Insatiable Hunger giving strength and health boost due to balancing issues.
  • Changed the Heavy and Lightweight enchantments to specify what armor piece they are for.
  • Reworked Phantom Broodmother spawning mechanic. It should spawn less and larger phantoms now but the phantoms deal more damage when they explode.
  • Wither Guard's Blade now gives +0.2 Scale and has less attack speed.
  • Reworked the Lich's teleportation abilities, it should be harder and less of a hassle to fight now.
  • The ███████████ is now immune to any kind of effects.
  • Buffed ███████████ area damage from 8 to 10.
  • Wave mobs touching the border and outside of the border will now be spread back into the center of the border.

Patch & Major Bug Fixes

  • Fixed the custom end island not generating properly.
  • Fixed bedrock not generating properly on run starts.
  • Fixed end island regeneration.
  • Added a teleport mechanism to bind players to the main end island, this should prevent any accidental saves of chests / inventories appearing in future runs unless the players specifically try.
  • Fixed stronghold not generating at all at the start of the run.
  • Stronghold generation at the start of the run is now replaced with just the portal room being generated.
  • Runs should now consistently start & stop when needed.

*Note: Please delete the DIM1 dimension folder in your world save file if you want to update to this version from the previous version.

End Revamp, Balancing Changes, and QoL features

  • Buffed ███████ ███-█████ max health and regen.
  • Fixed ███████ ███-█████ removing its natural regen after an attack.
  • Buffed ███████████ max health.
  • ██████ █████ spawning speed has been buffed significantly.
  • Fixed ███████ ███████████ not dropping point clumps with the same components.
  • Every run will now start 100000 blocks to the positive XZ axis from the previous run instead of 10000.
  • A stronghold will now spawn right below the spawnpoint of a new run, this is to make it possible for players to reach the end dimension after the first run.
  • Remade the end dimension for tighter datapack control.
  • Added a failsafe in case a player gets left behind in the hub when starting a run.
  • Added a failsafe in case a player gets left behind in the overworld after finishing a run.
  • Players should now be able to safely enter and exit the end dimension, respawn the dragon, etc.
  • Starting runs should be a lot more consistent now.
  • Added a bedrock platform on water level so players can actually spawn into runs that start in the ocean.

Balancing Changes

  • Reconfigured selector types and tags for most relics, it should only target hostile and wave mobs now.
  • Nerfed the Wound enchantment slightly by giving it less chance to proc slowness.
  • Slightly buffed the Defender enchantment.
  • Added a shield recipe override to make them enchantable even if they're crafted.
  • Added the Retaliate enchantment.
  • Added the Safeguard enchantment.
  • Added the Braced enchantment.

Enchantments Tweak & Patch

  • Fixed Ravenous being incompatible with other enchantments.
  • Fixed Hexed being incompatible with other enchantments.
  • Added Defender to the enchanting table pool.
  • Added Hexed to the enchanting table pool.
  • Added Thousand Arrows to the enchanting table pool.
  • Added Lightweight to the enchanting table pool.
  • Readjusted some enchantments' level requirements.
  • Fixed custom crafting recipes not given to players when starting a run.
  • Fixed Spectral Knight Helmet not having Protection IV.
  • Buffed Great Silverfish speed and step height.

Small Patch & Bug Fixes

  • Fixed worldborder not resetting to its original size after rollback
  • Border upgrades will not reset anymore after rollback to Day 0
  • Dead players should now be revived on rollback
  • Starting new runs should be smoother now since chunks are forceloaded beforehand
  • Fixed players still having the saturation effect after starting a new run

Hotfix

  • Dead players should now stay as spectator even when rejoining the game.
  • Fixed players not getting infinite saturation in the hub.
  • Fixed credits and class scores not being initiated in the hub.
  • Fixed wave stats carrying over top player tags.
  • Spectators no longer generate chunks to avoid performance problems.

Minor Changes & Patch

  • fixed xp levels and points carrying over from runs
  • buffed the [APOTHECARY] class, now has exclusive ingredient recipes and more potent ability
  • fixed incorrect description of the [APOTHECARY] class in the classes guidebook.
  • changed the hub to be easier to configure
  • changed sub-reload to be a 1 second delay instead of 5 seconds
  • remade the tellraw given to players on /reload, it should help confused players now.
  • revamped part of the hub to counter Minecraft's waterlogging bugs.
  • hub will now spawn on y=64 instead of y=-64 to prevent blocks disappearing

Classes Update

  • added guidebooks around the hub to explain datapack mechanics and features
  • revamped the hub
  • added a class system
  • added 4 classes
  • added 4 custom class abilities
  • added starting gear for all classes
  • separated tick functions when in runs and out of runs for performance
  • players will have infinite saturation in the hub now
  • teleport chamber sounds are now individual for each player
  • returning from runs sounds are now individual for each player
  • point milestones are now removed after returning to hub
  • dying in the hub will now teleport you back to the hub
  • fixed class attribute modifiers being persistent in the hub
  • fixed class attribute modifiers not being given to players
  • fixed classes using other classes abilities
  • fixed class buying not removing player credits
  • numerous other bug fixes

Project members

KiwiFish

Member

Details

Licensed ARR
Published a month ago
Updated 10 days ago