Limitbreak

Limitbreak

Data pack

A challenging long-term roguelite datapack where every death makes you stronger. Fight waves of monsters, custom bosses, and break your limits.

Server Game MechanicsMinigame Mobs

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Limitbreak V.1.2.9-Beta [1.21.4]

Changelog

Bug Fixes & Balancing Changes

  • Stronghold chests are now unaffected by the datapack and drop loot as normal.
  • Lich point clumps now drop as the exact same component, there won't be issues stacking them for new drops.
  • Dying in intermission period should now regive point milestones after death and not insta-kill the player when the intermission period ends.
  • Nerfed the Heavy enchantment by giving it jump strength reduction per level.
  • Fixed the daytime bossbar not showing up after rollback, wave bossbars also disappear after rollback.
  • Fixed players being unable to /trigger Gather_Point after rollback.
  • Nerfed the Lich's summons damage attribute, also changed one of its attacks.
  • Fixed the Lich teleporting spectator players around.
  • Ambrosia now gives Absorption I for 5 seconds with a 20% chance instead of Regeneration I with a 50% chance.
  • Revamped the Scythe enchantment for hoes, it should now fill the weapon gap between swords and axes.
  • Added the Raking enchantment.
  • Fixed player heads being unenchantable, they should work fine now. Some player heads are meant to be unenchantable and are kept the same. Enchantable player heads are compatible with any helmet enchants.

Files

Limitbreak V.1.2.9-Beta [1.21.4].zip(645.31 KiB) Primary Download

Project members

KiwiFish

Member

Details

Licensed ARR
Published a month ago
Updated 10 days ago