Changes
- Made several player head based armors actually use durability and not be stackable, along with custom repair items and equip sounds. Also tweaked the stats of some head armors.
 - Tweaked several default spawn values (Especially the void sentinel. Pesky thing be pesky no more!)
 - Changed Toxic Skeleton to Mossy skeleton- Shoots Nausea+Infestation Arrows. Max HP Lowered to 16 (from 20)
 - Charred Skeleton size infinitesimallyy altered to match the normal skeleton
 - Charred Skeleton Max HP Lowered to 16 (from 20)
 
This version of the datapack/mod only has support for 1.21.7/8/9. Functionality on any other versions is not guaranteed.
This version is for 1.21.7/8/9 ONLY. Use on other versions is not supported
Changes
- Default spawn values of many variants changed; Overall Tougher ones are less common
 - Nerfed Spectre Boots (100 Safe Fall Distance -> 20)
 - Nerfed Demon's Trident (1.3 Attack speed -> 1.0)
 - Nerfed Demon's Head (+2 Attack speed -> 1)
 - Lowered chance to get the Arch Demon's items to drop
 
Fixes
- Fixed Demon Trident not setting entities on fire when thrown
 - Fixed particles for thrown Demon Trident not appearing
 
Mo-Variants 7.7.0 BETA 8
This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.
Beta 8 includes a port to 1.21.3/4, the re-introduction of TimeLib integration, and overhauled code for non-tick based timers.
THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!
Updates Since Beta 7:
- Updated to 1.21.3/4
 
Additions Since Beta 7:
- Re-Added TimeLib Integration in 1.21.3/4
- The integration is now more configurable than before.
 
 - Added spawning type configuration for normal variants.
- The rest of the variants will come in the following betas, this is taking too long...
- Someone take me out, i don't wanna do configs anymore, please, let me out of the basement...
 
 
 - The rest of the variants will come in the following betas, this is taking too long...
 
Changes Since Beta 7:
- Reded code that relies on timers to make it cleaner and more optimized.
 
Fixes Since Beta 7:
- Fix Sentinel Bullets being summoned twice as often as intended.
 
- Updated to support 1.21.6/7
 - Tweaked some spawns and stats of some variants
- Lost soul deals less damage
 - Lost soul spawns less
 - Half-Zombie spawns less
 - Undead-Knight has less HP
 
 - Various fixes This release has not been extensively tested, please report any bugs to our discord with the version 7.6.9.4J
 
Mo-Variants 7.7.0 BETA 7
This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.
Beta 7 includes re-porting to 1.20.2, re-addition of the icologer, re-addition of true random spawning, and bug fixes!
THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!
Updates Since Beta 6:
- Started porting to 1.20.2
 
Additions Since Beta 6:
- Re-added the Iceologer Variant [1.20.2]
 
Changes Since Beta 6:
- Init v8 [1.20.2]
 - Re-added True Random variant spawning [1.20.2]
- True Random spawning makes use of the /random command & Macros added in 1.20.2.
 - If you prefer the old functionality, you can configure it on a per variant basis upon release of Beta 8!
 
 
Fixes Since Beta 6:
- Fixed the illusioner mob cap not working [1.20-1.20.1]
 - Optimized Bossbar code(reduce lag by a multiplier of mobs in world)
 - Fixed Charred Skeletons spawning in two block tall spaces just to suffocate in a wall.
 - Fixed Bogged Backport not spawning in mangrove swamps.
 - Fixed a config section being incorrectly labeled as "advanced".
 
Mo-Variants 7.7.0 BETA 6
This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.
Beta 6 includes lots of QOL, fixes, & backend upgrades to help speed up development.
THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!
Additions Since Beta 5:
- Spawn Rates correction
 
Changes Since Beta 5:
- Backend changes to the Init file(no init version upgrade)
 - Config improvements
- Boss variants cannot have an increased spawn amount, and as such the config pages reflect this finalized decision.
 
 - Loot Changes
- Arch Demon
- Arch Demon Head is now a loot table
 - Demon's Trident is now a loot table
 
 - Possessed Blade
- Possessed Blade Drop has been renamed to Tamed Blade & moved to a loot table.
- The item was renamed as by killing the possessed blade, you are in essence, taming it.
 
 
 - Possessed Blade Drop has been renamed to Tamed Blade & moved to a loot table.
 - Overhauled the drops from the forgotten miner. These drops will be further upgraded in a future update.
 - Undead Barbarian now uses a loot table
- Battle axe is now a loot table
 - The azalea drop now uses a predicate to prevent dropping in Endless City
 
 - Lost Soul's "Ghost's Hood" is now a loot table
 - Overhaul Void Sentinel's Loot Table
- Also fixed it.
 
 
 - Arch Demon
 - Every Variant now has the "mo-var.variant" tag for developers to use.
 - Upgraded "Half Zombie" design(new custom made player head)
 
Fixes Since Beta 5:
- Config Style Fixes
 - Fix Identifier Advancement not working with the RRC Parent.
 - Fix some variants spawning all the time.
 - Fix Lost Soul Effects
 - Fix some armor drop chances not being set to 0 since their loot drops were replaced.
- Also removed a lot of redundent code from variant files.
 
 - Fix some loot tables not rolling at all
 - Fix mossy spider console spam with "generic.scale" attribute
 - Fix Toxic Skeleton not being styled
 - Fix Pharaoh Boss Bar
 
Removals Since Beta 5:
- Split out "ambient" variants into a new pack called "Mo-Critters".(coming as soon as modrinth approves it)
 
Mo-Variants 7.7.0 BETA 5
This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features. Beta 5 includes many changes, improvements, and fixes. THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!
Changes Since Beta 4:
- Config Changes
- Added info about each variant to Manual Spawning Pages.
 - Updated Spawn Rate config(it was left out of Beta 4).
- This contains a new standard backend to help eliminate dev error when updating default values.
- This standard will be given to the rest of the config in the next beta.
 
 
 - This contains a new standard backend to help eliminate dev error when updating default values.
 
 - Init v7
- Reverted Possessed Blades spawning as a pair
 
 - Added a new uninstall option:
- You can now remove ALL data related to Mo-Variants, even if that data is used by other RRC packs/mods.
 - This option is only recommended if Mo-Variants is the only RRC pack you have installed. Otherwise simply choose "Just Mo-Variants".
 
 - Variant Loot
With every variant getting it's own loot table reference, we decided to improve our variant drops.
Bear in mind this is only a beta, and not all planned changes are possible in this MC version. More changes will come in Beta 6.
- Babyper now drops anything a vanilla creeper would drop.
 - Bogged now has a backported vanilla loot table & fixed drop chances from variant spawning.
 - Void Sentinel now has normal phantom drops & void wings are now loot table based.
 - Festive Variants now drop the drops of their vanilla counterpart.
 - Krampus Boss loot has been overhauled.
 
 - Balancing
- Babyper now has 8 health(balancing backport)
 - Void Sentinel now has 50 health (balancing backport)
 - Lost Soul now has 20 health (balancing backport)
 
 - Toxic Skeleton now uses nausea arrows(due to bogged).
 - Krampus Boss can now join raids.
 
Fixes Since Beta 4:
- Fixed Custom Spawn Rates being reset to default on version upgrade
- This standard will be given to the rest of the config in the next beta(see config changes above).
 
 - Fix Babyper not being invisible.
 - Fix kill advancements not loading at all.
 - Fix Possessed Blade not being invisible.
 - Fix Bogged Backport not spawning at all.
 - Fix Pharaoh Bossbar.
 - Fix many config issues.
 
KNOWN ISSUES IN BETA 5:
- All config except spawn rates will reset to default values on version update.
- This was fixed in an update prior to the betas, however with everything being remade from the ground up, this functionality was held off to be done in a better way.
 
 
- Updated for 1.21.4
 - Various bug fixes
 
Known issues:
- Advancements not working
 
Mo-Variants 7.7.0 BETA 4
This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.
Beta 4 includes Holiday 2024 QOL, more config improvements, minor changes, and a few bug fixes.
THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!
Additions Since Beta 3:
- Holiday 2024 QOL
- Added 4 new holiday variants
- Festive Drowned
 - Festive Husk
 - Festive Stray
 - Festive Zombie Villager
 
 - Modernized the holiday content to fit our latest standards.
 
 - Added 4 new holiday variants
 
Changes Since Beta 3:
- Config Changes
- Add Ender Category
- Additional Ender Variants coming sometime after v8.0.0.
 
 - Add Netherborne Category
- Additional Netherborne Variants coming sometime after Ender Variants.
 
 - Added "Reset to Default" Buttons to each individual mob cap.
 - Updated Spawn Amount "Reset to Default" buttons to standard, and added one for each page.
 
 - Add Ender Category
 - Init V6
 - Possessed Blades now spawn as a pair.
 
Fixes Since Beta 3:
- Fixed a few bugs & typos when navigating the config.
 - Fix Bosses & Holiday Mobs not being pruned... because... they aren't rabbits... how did we do that?!
 - Fix mob cap score correction being broken due to invalid commands. I was tired okay?
 - Fix more old code causing issues
 
KNOWN ISSUES IN BETA 4:
- Spawn Rate config section is NOT up to date.
 




