Adds consequences to dying with keepInventory. Players don't abuse death as a free teleport and hunger reset mechanic when they have no reason to.

Features

  • Can be disabled per-player by admins
  • Players will respawn at half hunger
  • Players lose some or all XP on death
  • Players lose Curse of Vanishing items on death (requires 1.20.5+)
  • Not enabled by default: Players will respawn with less health
  • Does nothing if keepInventory is disabled
  • Pick whether players recover all their XP

Opt-out

Players can be opted out of the consequences if they would prefer a more relaxed gaming experience. Per-player opt-out means everyone can play how they want to. An admin must be the one to run the command.

/execute as USERNAME run function no_free_deaths:cmd/opt_out

Configure

Every penalty for death can be toggled individually:

/function no_free_deaths:cmd/toggle_drop_xp
/function no_free_deaths:cmd/toggle_curse_of_vanishing
/function no_free_deaths:cmd/toggle_respawn_hunger_penalty

NOT ENABLED BY DEFAULT
/function no_free_deaths:cmd/toggle_respawn_health_penalty

The percentage of levels lost on death is set automatically when the data pack is loaded and will not be changed unless it is manually updated. It's a bit verbose, but can be changed to a custom amount e.g. 90 to lose 90% of levels.

/scoreboard players set .drop_percentage no_free_deaths.drop_xp.settings 90

Instead of dropping a portion of your XP, you can run the following command to toggle dropping as many experience points as it would take to get you from 0 levels to your current level. Enabling "drop XP in full" means players will always drop all their XP, but it can be entirely recovered.

/function no_free_deaths:cmd/toggle_drop_xp_in_full

This data pack enables keepInventory the first time it is loaded. If keepInventory is disabled after that, it will not be re-enabled on load.


Project members

clo4

Member

Details

Licensed MIT
Published 10 months ago
Updated 5 months ago