b0.4.0-dv6

Changelog

Big update!

Additions

  • Old Health Regeneration

    • NOTICE: Requires Andrew's Datapack Utils
    • Makes Health Regeneration work like it did in Beta 1.8 - Release 1.8.9
    • You can change the speed of regenerating health using the setting below this one in the config menu
  • Disable Modern PVP Items

    • Removes modern pvp-related items like crossbows, maces, shields, lingering potions, spectral arrows, tipped arrows, etc. from players' inventories
    • Off by default.
    • Caution: Once an item is removed from a player's inventory, it will not come back, so you'll need to recreate the item after you turn this off.
  • Disable Netherite Items

    • Like the above, but for everything netherite, with the exception of ancient debris and upgrade templates.
    • Caution: Once an item is removed from a player's inventory, it will not come back, so you'll need to recreate the item after you turn this off.
    • Off by default.
  • Break Disabled Items

    • Makes some items look like they broke like tools do when they're removed from a player's inventory.
    • Complete with the item's breaking particles and the breaking sound and everything!
    • Purely visual.
    • Fun fact: when a lingering potion has the breaking effect, it plays the glass break effect instead of the normal tool break sound. Just something I thought would be cool attention to detail.
  • Drop Crafting Materials For Disabled Items

    • Makes the Crafting/Smithing/Smelting material(s) of an item removed from the player's inventory drop on the ground.
    • Items which do not have a Crafting/Smithing/Smelting recipe, or would cause a dupe issue if the materials were to drop (example: items that you get more than one of through a recipe that cannot be perfectly divided by the amount that you get (like spectral arrows require 8 glowstone and 1 arrow to get 2 spectral, halving the recipe will result in 2 arrows per 2 spectral arrows which is incorrect)), will not drop anything when removed.
    • Fun fact: this will un-craft netherite all the way back into ancient debris over time (for example 1x netherite sword -> 1x diamond sword, 1x netherite upgrade smithing template, (1x netherite ingot -> (4x netherite scraps -> 4x ancient debris), 4x gold ingot), resulting in 1x diamond sword, 1x netherite upgrade smithing template, 4x ancient debris, 4x gold ingot.) which is a side effect of almost all netherite items being disabled by Disable Netherite Items.

Changes

  • The config now has 2 pages
    • Side effect of having a lot of options!
    • The config now has a page bar at the bottom to help switching between pages.
  • Knockback Effective In Air
    • Now affects players
      • Requires Andrew's Datapack Utils to affect players as even with player data modification mods you can't modify the Motion tag of a player, it just doesn't work. Andrew's Datapack Utils gives a workaround in the form of a new command to manipulate velocity of entities that this pack uses to apply it to players.

Files

oldcombat-b0.4.0-dv6.jar(346.65 KiB) Primary Download

Project members

AndrewGaming587

Member

Details

Licensed CC-BY-4.0
Published 5 months ago
Updated 2 months ago