Changelog
Strap yourselves in, because there's a bunch of new stuff up for mentioning.
- Fixed regional forms (for the most part). Unfortunately, I haven’t figured out how to make the regional variants 100% functional without using cheats (the families that have the entire line having regional variants, such as the Alolan Geodude line or the Galarian Ponyta line, cannot evolve into their Partner variants even though their standard variants can).
- You can still acquire Partner variants of the regional variants of some Pokémon without using cheats, but to get them, you’ll have to get the Partner aspect onto them by evolving them prior to reaching the regional form stage (for example, to get Partner Alolan Marowak, you need to evolve Cubone into its Partner variant first). Additionally, this only works for the Pokémon with regional biases (but you still have to use their non-biased forms, unfortunately).
- Added Partner moves for the first partner Pokémon from Gens III-VI. Remember, these moves are meant to be busted.
- Sceptile gets Jungle Clash, which may boost its Sp. Atk and Speed and may lower the target's defensive stats. If used under Grassy Terrain, it also always crits and may cause the target to flinch as well.
- Blaziken gets Blazing Beatdown, which does more damage the higher the target's HP, and may raise its Attack and may cause the target to flinch or leave them burned.
- Swampert gets Murkwater Slam, which may lower the target's Defense or Accuracy. It's also super effective on Electric-types and does more damage in a sandstorm.
- Torterra gets Treebound Shell Slam, which uses either its Attack or Defense for damage calculations (whichever is higher) and may raise those stats as well. It can also harshly drop the target's Defense, but if the move misses, Torterra's taking a little crash damage. All Minecraft-exclusive forms of Torterra can learn and use this move.
- Infernape gets Infernal Flurry, a multistrike move that hits 4 times guaranteed, and each hit may lower the target's Defense, leave them burned, or cause them to flinch.
- Empoleon gets Emperor's Tidal Wave, which may raise its defensive stats while potentially lowering the target's defensive stats. It also hit both opponents in Double Battles.
- Serperior gets Forest Lord's Wrath, which heals it for half the damage dealt, and also uses the lower of the target's defensive stats for damage calculation. It also lowers the user's defensive stats, but whether this always happens or not depends on the user's Ability.
- Yeah that's right, we ain't about to let you go off with your Contrary shenanigans.
- Emboar gets Blazing Sumo Smash, which gets stronger the lower the user's HP is, and may raise the user's Attack and Speed.
- This was initially planned to raise stats depending on HP as well, but it had to be scrapped due to softlocks.
- Samurott (Unovan, not Hisuian) gets Seamitar Slice, which hits twice and may lower the target's Defense. It also breaks Substitutes immediately on the first strike if the target happened to have one up, even if the Substitute survived the blow normally.
- Chesnaught gets Thorny Retaliation, which doubles in power if Chesnaught is hit first. It may also raise Chesnaught's Attack and Defense, or potentially harshly lower the target's Defense. In addition, Chesnaught takes less damage from incoming attacks when preparing this move.
- Delphox gets Oracle Flame, which deals damage, then sets up a Fire-type Future Sight to strike again two turns later. This second instance of damage also harshly drops a random stat on the opponent that gets hit by it.
- It also lowers the target's Sp. Def and may leave them either burned or confused.
- The second instance of damage also ignores evasion changes, ignores Abilities, and bypasses Subs, so there's no avoiding it.
- Greninja gets Aquatic Ninja Arts, a +2 priority multistrike move that hits 3-5 times, can make the target flinch, and may lower the target's defensive stats.
- Added the Partner move Starlight Wish for Jirachi. This Psychic-type move can hit Dark-types and has a randomized effect that triggers when it is used, and additionally makes Jirachi immune to secondary effects while making a wish, however the move cannot be used twice in a row.
- With one exception, all of the random effects have the same chance to occur. Potential random effects that can happen include but are not limited to:
- Raising the stats of the user (and occasionally their allies too).
- Healing, which can be done with the effects of Wish, a modified variant of Healing Wish, or an immediate heal.
- This unique variation of Healing Wish forces the user to switch out instead of fainting, but otherwise functions identically to Healing Wish.
- Restoring PP for all of the user’s moves.
- Tried to make it so it also affects allies, but it didn’t work. If I can figure this out, I will add it in via update.
- Inflicting non-volatile or volatile status effects.
- The Abilities of opposing Pokémon are taken into account, so any Pokémon with an Ability that can turn these statuses into an advantage (such as Guts) will simply have their stats dropped instead.
- Clearing stat changes, either all positive changes on the opponents, or all negative changes on the user’s side.
- Applying the Curse effect.
- This was originally planned to be a side condition dubbed "Morale", which functions similarly to Aurora Veil increasing the defensive stats of the user and allies, but for offense. However, there was difficulty in there, so for now you get to apply a Curse effect instead.
- You lose 1/16th of your max HP to apply the Curse, as it wouldn't make sense for the Curse message to say the user's HP was cut when it wasn't.
- Delivering a one-hit KO on the target Pokémon, additionally stealing their boosted stats.
- Uniquely, this also ignores Abilities, so not even Sturdy and Wonder Guard will save you.
- This effect is the exception. It has a 1% chance of occurring compared to all the others’ 3%. Additionally, it is the only effect that can cause the move to fail, as the effect uses the standard one-hit KO accuracy formula. Due to the accuracy formula, the chances of pulling a successful one-hit KO from this move is 0.3% at minimum, and 1% at maximum.
- With one exception, all of the random effects have the same chance to occur. Potential random effects that can happen include but are not limited to:
- Added a new Gigantamax form for this update: Gigantamax Jirachi (does not have a model).
- This special form was originally meant to be exclusive to Partner Jirachi, but as the Gigantamax form breaks without a regular variant, any Jirachi, Partner or not, can use this form.
- As Gigantamax Jirachi, it gains access to the G-Max Move G-Max Meteor Shower, which applies a modified Doom Desire effect that damages both opponents and strikes after 1 turn instead of 2, in addition to a Wish effect that heals both the user and their allies for half their HP, also after 1 turn like normal Wish. Any status conditions are also cured immediately, though this only affects the user and their allies on the field.
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Licensed ARR
Published 5 months ago
Updated 14 days ago