About:
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Why would someone want to use this datapack? To have fun of course. With my datapack I aim to make your time more enjoyable (time effective even), by adding quality of life changes to the base game and to some of it's mods. (Made for a modpack I made.)
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Datapack can be used on it's own or with mods (contains modded crafting recipe)
The datapack adds:
- Extra crafting recepies for base game items and modded items
- Custome music for Immersive Melodies
- Loot tables for mobs that don't have one
- Quality of life features using mcfunctions
Crafting:
Some of the included new recepies:
- Banner pattern "globe" and "snout"
- Bell
- Chainmail armor:
- Crying obsidian
- Dead bush
- Horse armors
- Saddles
- Trident
- XP bottle
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Changed recepies:
- Brewing stand
- Chain
- Lodestone
- Ender eye
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Modded recepies:
- Wither skeleton skull from skeleton skull using haunting (Create)
    
- Replaced copper can recipe from Create, so it does not conflict with Tinkers' Construct
    
Loot tables:
Gameplay loot tables
- Sniffer digging items
- Can dig up any kind of seed from base game
Entity loot tables
- Allay
- Can drop music disc when killed
- Axolotl
- Can drop sponge, prismarine shards, fish
- Bat
- Can drop rabbit hide
- Camel
- Can drop yellow wool
- Cat
- Can drop salmon
- Endermite
- Can drop ender pearl
- Frog
- Can drop slime ball, magma cream
- Goat
- Can drop leather, wool, goat horn
- Silverfish
- Can drop flint, gravel, spider eye
- Sniffer
- Can drop moss block, moss carpet, azalea
- Turtle
- Can drop scute, turtle egg,
- Warden
- Can drop sculk catalyst, sculk, sculk vein, sculk sensor
Quality of life features:
- Soups and stew restore all of your hunger and give extra effects
- Goat horns give potion effects to players and their allies
- If more than 400 floating items exist, they get killed (players are warned at 150, 200 and 300 items)
- Players get speed 1 while on conrete, dirt path or (if you are using it in my modpack) on concrete from Clayworks or on any path blocks from Decorative Paths
- Ghasts will not sink into lava
- Items associated with the nether won't burn in lava
- Arrows can be moved to a quiver (score), and can be drawn from if the player has an arrow in their inventory
- Player sleep percentage can be changed with a trigger score (from 0=100% to 4=1%)
- Blocks that look like they would damage entities now damage them (campfire, stonecutter)
- XP won't be dropped by players uppon death and will be given on respawn
- Smokers and blast furnaces produce (more) smoke particles
- "Quality of life features" can be configured using /trigger ped_config
Links
Details
Licensed ARR
Published 2 months ago
Updated 21 days ago

