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Added

Glow-Pickmin and all 3 of it's bloom variants!

Showcase of the Bloom Variants

Glow-Pickmin Bloom variants

Spawn Details
  • Forests & Plains
    • Rare: Spawns at Night!
  • Flowery Biomes (i.e. Flower Forests, Meadow, Sunflower Plains, Lush Caves, etc...)
    • Uncommon: Spawns at Night!

Changes

  • Fixed the Swim animation for the Blue Pickmin leaving it T-Posing while in water

Added

  • Wing-Pickmin Bloom Variants
Variant Preview

Wing-Pickmin Bloom Variants

Changes

  • Updated the Wing-Pickmin's Animations, Model and Texture to v2.0
  • Fixed Wing-Pickmin's Portrait, Profile and Pivots

Added

  • Purple Mushmin
    • Spawns rarely in Mushroom Biomes and Ultra-Rarely in "Cave" biomes.
  • French (100%) (Credit: RoshiBlack)

Dex Entry Fix

by Diggsly on Jun 17, 2025
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Changes

  • Fixed the Pickmin Dex Entries showing as substitutes when using:
/pokedex grant

Important

On first load of a world the resources will appear as substitues even after loading the resource pack part, seems leaving and rejoining the world fixes this.

Added

New Models

  • Red
  • Yellow
  • Blue
  • White
  • Purple

These are much higher resolution than the prior models

New Species Variants

  • Yellow Mushmin
  • Blue Mushmin
  • Bloom Variants
    • Red - (Leaf, Bud, Flowering)
    • Yellow - (Leaf, Bud, Flowering)
    • Blue - (Leaf, Bud, Flowering)
    • White - (Leaf, Bud, Flowering)
    • Purple - (Leaf, Bud, Flowering)

Effects

  • Faint Particles! thanks to Tyzillion their little spirits will ascend on death

Languages

Changes

Spawn Adjustments

  • Wing-Pickmin: It is no longer a mythical and it's rarity has been dropped from Ultra-Rare buckets to Rare

Pokedex

  • PNF-404 is no longer merged with the National Dex
  • Pickmin dex numbers are associated with when they're first met in the main series... (i.e. Red, Yellow, Blue for Pikmin 1. Purple then White for Pikmin 2 and so on.)

Removed

  • Outfits (until we have a better way of doing it they won't be available)

We have yet to animate the Yellow Pickmins first outfit and since it looks a bit too silly we've decided to remove it's ability to spawn with this patch, at least until we've finished it.

It's still in the game and if updating to this version, you'll keep the fry guys.

Changes

Spawn rates for these Pickmin have been adjusted:

  • White: Ultra-Rare (lv22-lv86) for Plains and Forests was too common so their weight has been lowered.
  • Winged: Rare (lv22-lv86) in Cherry Groves was still too rare so it's weight has been increased in Cherry Groves

Fixed: the Yellow Pickmin's Outfit Shiny variant not having a texture.

Changes

Fixed the shading on the following Pickmin

  • Red
  • Purple
See Shading

Red and Purple shading

Fixed the spawns for

  • Blue: they were plaguing the rooftops of villages near riverbeds o_o

Added

Our first outfit variant!

  • Yellow (French Fries)

This little guy will spawn in villages near Potato crops We have yet to animate it! so it's model is very janky...

Yellow Outfit

Yellow Fries

Changes

Textures and Pivots for these Pickmin have been fixed.

  • Red
  • Blue
  • Yellow
  • White

Disabled

  • Ground_Walk animation sound: Other Cobblemon do not have these, so we've removed them for consistency.

Added

  • Core foundation of the next 4 Pickmin we're adding... i.e. Stats, Move-Sets and Dex Entries, you can view this information if you use:
/pokedex grant @s all pnf404

then check the custom region named "PNF-404" inside the dex for the unimplemented Pickmin entries and their details

Launch

by Diggsly on Jun 3, 2025
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This is our first official release, the Pikmin included are:

  • Red (Grass/Fire)
  • Blue (Grass/Water)
  • Yellow (Grass/Electric)
  • White (Grass/Poison)
  • Purple (Grass/Fighting)
  • Winged (Grass/Fairy)

We've also implemented the regional Dex for "PNF-404"