Stellarity ~ Lite

Stellarity ~ Lite

Mod and data pack

Complete rehaul of The End! A WorldGen-only fork of Stellarity.

Server AdventureWorld Generation

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Stellarity lite title

This is a fork of Stellarity - datapack that completely rehauls The End.
This version contains only WorldGen part of it and is fully community-driven. No support/bug-fixes/updates guaranteed.

Installation

Singleplayer

Just put datapack in datapacks folder!

Multiplayer

Just put datapack in datapacks folder, and make sure to set enable-command-blocks to true in server.properties file

Help

If you need help with this version of Stellarity - contact @szarkans at Discord.
If you want to learn more about original Stellarity - check out its Modrinth page or join kohara's basement Discord.

Current bugs

Known bugs as of 3.0.5.6 version:

  • Crystal beams not spawning on dragon summon on 1.21.1 version (there's no fix unfortunately)
  • 90% CPU usage, wtf???

Know any other bugs? Contact @szarkans at Discord or make a bug-report at kohara's basement Discord.

Preview


Features

WorldGen

Stellarity's The End generation

No shaders so that you can see it clearer.

A total of 23 new biomes has been added, including 4 rehauled vanilla end biomes (technically only two of them since the other two serve no purpose in vanilla).

Biomes in Stellarity can be divided into 4 categories:

  • Fields - open and mostly covered with grass.
  • Barrens - usually hilly and desolate, feautiring a low variety of blocks in their generation.
  • Forests - well, it's a forest... really not much to say here.
  • Frozen - sub-variants of existing biomes, featuring a sad white color palette, or in other words just frozen.

The screenshot above shows 3 biomes: in the front are Crystal Crags (barrens), on the right right is The Nest (also barrens), behind them there are End Midlands (fields), in the center there are Ender Wastes (barrens) and far back there are End Wilds (fields). Look into the image gallery for more biome showcases.

Islands are also no longer bound to one Y level, meaning that the terrain shape has a huge variety of shapes.

Stellarity's The End generation

Structures

1

Strongholds have been redesigned completely. The walls of this fortress are home to the Illagers who guard the End Portals.

https://imgur.com/34PJ0oZ

They are about 5x larger and feature huge amounts of the aforementioned Illagers who can also drop a few new items that might help you while fighting the Ender Dragon.

https://i.imgur.com/fbg3HIb.png

End Cities have been redesigned from ground up in order to increase their difficulty and reinforce their position of endgame structures. Inspired by Trial Chambers, they are filled with Trial Spawners which spawn upgraded versions of the Overworld mobs and drop keys used to open Vaults. Just in case the City Trials weren't difficult enough, almost every tower contains a protective End Crystal which prevents nearby players from both placing and breaking blocks.

https://i.imgur.com/ypTJ6bL.png

Both large and functional structures as well as small ambient ones have also been scattered across The End to give it some more life, lore and personality. Because it badly needed those. Yes, that is a Village in The End. Yes, Villagers sell different things there.

Compatibility

Fully incompatible
  • 🔴 BetterEnd - causes a huge amount of of micro-biomes to generate scattered around the dimension. It also makes some small changes that break some of the workarounds I need to do in order to make this data pack work. For context, doing some of the stuff I'm doing is repeatedly hitting the game with a baseball bat and joining it with super glue.

  • 🔴 YUNG's Better End Island - there is really no way to make these 2 projects compatible since they both handle the main island changes in different ways. Compatibility is planned for 1.21.4 and onwards.

  • 🔴 Probably any other custom Dragon fight datapacks/mods.

Partialy incompatible
  • 🟡 Quark - make sure to disable unlocking all recipes in the config.

  • 🟡 Enlightend - I've had reports that Stellarity's biome take priority over Englithend's, making the latter unable to generate. You can fix it by manually editing Stellarity's the_end.json file. Just simply replace some biomes (preferably ones that look similar to the one you want to replace them with!) with Enligthend's biomes and you should be good to go. It might take a few attempts to get it perfectly and not create micro-biomes.

  • 🟡 End's Phantasm - same problem as Enligthend which can be fixed the same way.

who tf is ror nite ?


Project members

kohara

Inherited Owner

szarkans

Member

Details

Licensed ARR
Published a year ago
Updated 25 days ago