add
- Added anti-cheese attacks
changes
- Boss will now choose his attack if a target is in a 24 blocks radius (previously 128 blocks)
- Revorked and optimized a bit all attacks detection
- Boss damage no longer scale with difficulty
- Increased
trident_critattack range by 0.25 block - Boss no longer have a 35% dropping his loot a second time
- Increased the amount of items inside boss death loot_table
fixes
- fix
trident_longattack being able to cause an attack cooldown issue on miss
changes
- increased Soul Ice tools mining speed
- the boss should be more optimized
fixes
- fix typo in the no dependency warning message
add
- The datapack will now trow a warning at you if the mod
launch-commandhas not been installed - You can craft a map that will show the location of the
ice_gard_towerby trowing aWoodland explorer mapinside apowder_snow - The boss can regen 1% of his max hp on phase 2 if there no target within a 64 blocks radius
- Added enraged varient of the boss
- you can summon it by first trowing an
Ice Warrior Headunder the ice cage were you summon the boss, then release the boss from the ice cage - the boss begin at phase 2 and will go at phase 3 at 50%hp
- you can summon it by first trowing an
- Added news advancements:
Rewritten By A Cold Force+PARRYCold DeathWaking Up EnragedColder Death4 in 1 Tool
- Added a new tool varient (shovel, pickaxe, axe, hoe) that you can switch with a right clicking
changes
- Changed
trident_launchattack sound - slightly buffed phase 2 ultimate attack range
fixes
- fix summoning the boss still telling that you need something hotter to melt the ice, when you just melted it
- removed
random_sequencefield in the boss death loot table - fix resource pack making the player handheling a wooden_axe incorrectly
- fix the boss combo counter only checking if the target was around but not if the target was damaged
- fix the boss not dropping his head if he was intakilled on phase 1
Resource Pack version is now v1.1
scoreboard version is now 3 (your config will be reset)
changes
- change the boss targeting system to use my new bait targeting system
- made the
boss_summonerinteraction hitbox bigger - reduced the range the boss will search mob to attack from 24 to 16 blocks radius
fixes
- fix boss playing his change phase animation when killed on phase 1
- fixed most of the targeting bugs
add
- Added a config wich you can access it with
/function icewarrior:admin/_/config - Added
no_bossbarconfig (toggle the bossbar) - Added
can_change_phaseconfig (toggle whether the boss can change phase) - Added
set_change_phaseconfig (set at what %maxhp the boss change phase) - Added
set_phase1_max_comboconfig (set the max combo the boss need to reach to activate his ultimate attack for phase 1) - Added
set_phase2_max_comboconfig (set the max combo the boss need to reach to activate his ultimate attack for phase 2)
changes
- moved
function icewarrior:admin/summontofunction icewarrior:admin/_/summon
The scoreboard version is now 2
changes
- all the Ice Warrior now share the same target
- the boss should be able to change his target (rare chance) if the target is too far
- all attack from the boss will bypass cooldown
fixes
- fix the boss not updating his target
- fix the boss not de-incrementing his attack cooldown if it was in second phase and in a biome that can melt snow golem
first version

